Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.
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Updated
Dec 11, 2022 - C#
Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages.
A hybrid rendering pipeline that combines rasterization and raytracing stages to generate real-time effects.
Vulkan Minimal Hybrid Rendering
Yew hybrid rendering
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