3D spatial audio for Unreal Tournament 4
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Updated
Mar 11, 2024
3D spatial audio for Unreal Tournament 4
HRIR Dataset of the SAMREC 2500R Dummy Head Microphones
Collection of data, plots, and MATLAB software for computing the rigid-sphere head-related transfer function (RS-HRTF) and for reproducing the results in the publication: R. Sridhar and E. Y. Choueiri, "Optimal Series Truncation of the Rigid-Sphere Head-Related Transfer Function for Accurate Binaural Perception," J. Audio Eng. Soc., 2021 (to app…
3D sound with TidalCycles.
Binaural panner web application.
Using GANs to interpolate Head Related Transfer Functions
3D spatial audio for Unreal Tournament 2004
SoundObject source code distribution.
Mono-to-stereo plugin that positions sound in 3D space using Head-Related Transfer Functions.
Scripts to convert HRTF files to different formats
Script that converts 7.1 surround sound files to virtual surround stereo using HeSuVi.
This project is trying to position the sound source with ML
3D spatial audio for Unreal Tournament 1999
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