Gilbert-Johnson-Keerthi (GJK) collision detection algorithm in 200 lines of clean plain C
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Updated
Sep 13, 2021 - C
Gilbert-Johnson-Keerthi (GJK) collision detection algorithm in 200 lines of clean plain C
Fast and reliable implementation of the Gilbert-Johnson-Keerthi (GJK) algorithm for C, C#, Go, Matlab and Python
Geometric Algorithms implemented for Java Processing v3
A GJK and EPA collision engine made with pure Haxe.
Real-time 3D collision detection for convex polyhedrons using the Gilbert–Johnson–Keerthi (GJK) algorithm
A fast module for computing proximity queries between convex bodies in 2D/3D
Robust and simple implementation of the Gilbert-Johnson-Keerthi (GJK) distance and the Expanding Polytope Algorithm (EPA)
2d collision test for game-development in rust
2D Physics engine written in Typescript
Implementation of GJK algorithm in 2D
Real-time oriented 3d collision detection library
Fast Collision Detection for Convex Polytopes in 2D/3D
Implementations of the GJK and EPA algorithm for performing proximity queries on pair of convex shapes
Fast and robust GJK algorithm for real-time collision detection
Gilbert-Johnson-Keerthi 2D TypeScript implementation
Advanced Computer Graphics II
A basic implementation of the GJK algorithm using Raylib rendering
Wrapper for Stephen Cameron's Enhanced GJK code
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