Implementation of GJK algorithm in 2D
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Updated
Jun 18, 2017 - C++
Implementation of GJK algorithm in 2D
Real-time 3D collision detection for convex polyhedrons using the Gilbert–Johnson–Keerthi (GJK) algorithm
Fast Collision Detection for Convex Polytopes in 2D/3D
Real-time oriented 3d collision detection library
Advanced Computer Graphics II
An isometric zombie survival game using a custom ECS, path finding system, and collision system with 3D spritesheets made with blender.
Gilbert-Johnson-Keerthi 2D TypeScript implementation
Wrapper for Stephen Cameron's Enhanced GJK code
Fast and robust GJK algorithm for real-time collision detection
Physics Simulation
Computer Science MSc dissertation on the development of a simple rigid body physics engine.
Gilbert-Johnson-Keerthi (GJK) collision detection algorithm in 200 lines of clean plain C
A fast module for computing proximity queries between convex bodies in 2D/3D
A basic implementation of the GJK algorithm using Raylib rendering
Asteroid game minimal working physics using GJK Algorithm on Java Processing v3.5
Geometric Algorithms implemented for Java Processing v3
A GJK and EPA collision engine made with pure Haxe.
Project for Computational Geometry class.
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