Advanced Computer Graphics II
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Updated
Apr 13, 2019 - C++
Advanced Computer Graphics II
A basic implementation of the GJK algorithm using Raylib rendering
Wrapper for Stephen Cameron's Enhanced GJK code
Go module closest provides you calculating the closest points of two convex hulls.
Project for Computational Geometry class.
Игровой движок
Physics Simulation
Computer Science MSc dissertation on the development of a simple rigid body physics engine.
Real-time oriented 3d collision detection library
Fast Collision Detection for Convex Polytopes in 2D/3D
Real-time 3D collision detection for convex polyhedrons using the Gilbert–Johnson–Keerthi (GJK) algorithm
An isometric zombie survival game using a custom ECS, path finding system, and collision system with 3D spritesheets made with blender.
Asteroid game minimal working physics using GJK Algorithm on Java Processing v3.5
Implementation of GJK algorithm in 2D
Fast and robust GJK algorithm for real-time collision detection
Gilbert-Johnson-Keerthi 2D TypeScript implementation
Robust and simple implementation of the Gilbert-Johnson-Keerthi (GJK) distance and the Expanding Polytope Algorithm (EPA)
2d collision test for game-development in rust
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