GoldenDict++:内置大量的官方版本问题的修正;先期添加了一个简单的插件机制,并基于该机制接入了多个 OCR 划词 和 音频播放 引擎;后期在增强易用性的基础上为提高查询效率、减少运行时 CPU 及 内存 占用、降低代码维护难度,完全重构了所有的实现;将来的目标是将功能扩展和词典格式处理抽象为完整的插件实现,以进一步增强应用的扩展性和可维护性。
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Updated
May 23, 2024
GoldenDict++:内置大量的官方版本问题的修正;先期添加了一个简单的插件机制,并基于该机制接入了多个 OCR 划词 和 音频播放 引擎;后期在增强易用性的基础上为提高查询效率、减少运行时 CPU 及 内存 占用、降低代码维护难度,完全重构了所有的实现;将来的目标是将功能扩展和词典格式处理抽象为完整的插件实现,以进一步增强应用的扩展性和可维护性。
A library wrapper for integrating FMOD Engine in Rust applications.
FMOD Studio GDExtension bindings for the Godot game engine
Rust fmod bindings
LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
The FMOD for Unity package provides a thin wrapper around the C/C++ FMOD studio code and confronts the developer with many C++ paradigms ported to C#. This package was made to make the use of that package easier from a C# perspective, using C# paradigms like properties and events out of the box.
VSCode extension for JS remote execution in FMOD Studio
Generates code to allow invoking FMOD events with a strongly-typed syntax.
Audio module developed in C++ for Univer Game Engine using FMOD.
Game Audio Project | collaborating with game developers to implement audio for the Samurai Village game using Unity and FMOD.
Idiomatic integration of the FMOD audio engine into Bevy projects. Enables spatial audio, real-time parameter adjustments, live updates, and Doppler effects.
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