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RoyTheunissen/README.md

Handing out moderately useful Unity tools like they're CANDY (read: once per year)

I do this
unity autodesk houdini adobephotoshop adobeaftereffects csharp cplusplus php javascript

And I post about it here
globe youtube twitter linkedin medium

Roy Theunissen Holding Ltd. does not officially recognize the new Twitter logo for violations against branding and good taste


👨‍💻 My projects can be seen at roytheunissen.com
📫 You can reach me at roy.theunissen@live.nl

Pinned

  1. Asset-Palette Asset-Palette Public

    Allows you to quickly organize assets for certain workflows, such as organizing prefabs for level design.

    C# 109 11

  2. Value-Graphing Value-Graphing Public

    Useful system for visualizing continuously changing data with graphs.

    C# 43 3

  3. Scene-View-Picker Scene-View-Picker Public

    Unity extension that lets you assign any Object field by choosing it from the scene view.

    C# 60 9

  4. GPU-Spline-Deformation GPU-Spline-Deformation Public

    Baking spline deformation to a texture then applying it to a mesh via a shader.

    C# 122 16

  5. Curves-And-Gradients-To-Texture Curves-And-Gradients-To-Texture Public

    Contains utilities for defining a curve or gradient in the inspector and automatically generating a texture for that to pass on to shaders.

    C# 27 3

  6. Create-Script-Dialog Create-Script-Dialog Public

    An improved/expanded version of Unity's Create Script Dialog that supports namespaces.

    C# 25 2