Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework. [⚒️ Currently in development]
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Updated
May 23, 2024 - C++
Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework. [⚒️ Currently in development]
Live queries for graph-shaped data
Lightweight driven query language
cutting edge web apps
A demo demonstrating a high precision RT caustics algorithm, which has been integrated into NVIDIA's UE4 RTX branch (https://github.com/NvRTX/UnrealEngine/tree/NvRTX_Caustics).
Garry's Mod rendered using DirectX Raytracing
Source code and application used in the JCGT article "A Polarizing Filter Function for Real-Time Rendering".
Polarization parameters and polarizing filters in real-time ray tracing with DXR and the Stokes-Mueller calculus
Repository for Graphics Prototypes and R&D. Using Falcor as framework.
Example page demonstrating an issue with nested references cache in Falcor.
An application using React full-stack technologies.
creates AWS Lambda handler from Falcor's data source
A Serverless project including Falcor routing.
Astronomy Picture of the Day as a Graphistry Falcor routes
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