A demo demonstrating a high precision RT caustics algorithm, which has been integrated into NVIDIA's UE4 RTX branch (https://github.com/NvRTX/UnrealEngine/tree/NvRTX_Caustics).
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Updated
Aug 6, 2022 - HLSL
A demo demonstrating a high precision RT caustics algorithm, which has been integrated into NVIDIA's UE4 RTX branch (https://github.com/NvRTX/UnrealEngine/tree/NvRTX_Caustics).
Live queries for graph-shaped data
Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework. [⚒️ Currently in development]
Polarization parameters and polarizing filters in real-time ray tracing with DXR and the Stokes-Mueller calculus
creates AWS Lambda handler from Falcor's data source
cutting edge web apps
Repository for Graphics Prototypes and R&D. Using Falcor as framework.
Source code and application used in the JCGT article "A Polarizing Filter Function for Real-Time Rendering".
Example page demonstrating an issue with nested references cache in Falcor.
Lightweight driven query language
Falcor with express and Angular This project is based on the netflix falcor router. Instead of going to the database it fetches data from the imdb open api http://omdbapi.com/ and use Angular on the client side to display some pre-defined movies and also to let the user change the last movie that last watched
An application using React full-stack technologies.
Garry's Mod rendered using DirectX Raytracing
A Serverless project including Falcor routing.
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