A renderer featuring advanced techniques such as PBR/IBL, deferred shading, SSAO, and shadow mapping.
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Updated
Jun 3, 2024 - C++
A renderer featuring advanced techniques such as PBR/IBL, deferred shading, SSAO, and shadow mapping.
An experimental game engine.
An OpenGL / WebGPU engine for Desktop JVM, Android and Javascript written in Kotlin
A 3d/2d capable self-hosted virtual tabletop
Game engine playground.
CUDA-based Independent and Customizable Render
OpenGL Renderer w/ FrameGraph
Vulkan Graphics Engine
This is an application which implements a deferred shading renderer. It's a part of my graduation project.
A GameEngine library for OpenGL developed for educational purposes.
Deferred rendering engine written in C, using OpenGL, GLFW, GLEW & FreeType.
Clustered shading implementation with bgfx
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Experimental 3D Game Engine
A collection of exemplary graphics samples based on Magma and Vulkan API
3D renderer which has implementations of 3D fluid simulation, pbr shading, deferred rendering and other using WebGL2
First attempt at writing a good looking 3D renderer. Written in C++ using OpenGL on Ubuntu.
Link's Real-Time Rendering Lab.
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