combat
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A mod of Quake 4 for my midterm of my IT 266 class (Fall 2016). The mod renders all weapons in the game useless and replaces combat with turn-based monster battles, similar to the Pokemon games. (See the Quakemon branch for the actual project).
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Nov 3, 2016 - C++
A mod of Quake 2 for my final of my IT 266 class (Fall 2016). The mod incorporates combat mechanics from the anime Dragon Ball Z into the world of Quake 2. (See the QuakenBallZ branch for the actual project).
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Dec 21, 2016 - C
Tactical two-player RPG featuring a variety of units to battle your opponent with. Coded in C# using XNA Game Studio.
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Jan 10, 2017 - HTML
Coursework submission for the 3D Level Design module.
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May 2, 2017 - C#
Javascript procedural land and city generator with some limited autonomous army fighting simulation
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Jun 20, 2017 - JavaScript
💥 Pokemon Combat Power Calculator 🌟
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Jul 17, 2017 - Swift
for the Eduardo Abaroa art contest, RPG, branching narrative concept showcasing the bolivian culture
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Nov 5, 2017 - C#
JRPG Combat Timer for tabletop gaming
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Nov 9, 2017 - JavaScript
The second section of the course. You will learn everything required to build simple core combat in your RPG, creating the core experience.(REF: CC_RPG) http://gdev.tv/rpggithub
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May 22, 2018 - ShaderLab
Methylation array preprocessing.
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Sep 6, 2018 - R
Dungeon Divers playable link:
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Sep 25, 2018 - Java
Combat-Simulator for Secret World Legends
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Oct 10, 2018 - C#
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