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JRPG Combat Timer for Tabletop Gaming

I'm creating a simple web interface that mimics some of the functionality of old Japanese RPG combat systems. Specifically, I am replicating the timer progress bars. Final Fantasy 3 (6 in Japan) is an example of a game with this type of combat system.

Final Fantasy 3 Combat

My plan is to use this system at the table while playing Dungeons & Dragons 5th edition. Player Characters (PCs) will have an initiative they enter and a combat speed. Initiative is an existing stat which helps determine starting order of combat turns. Combat Speed is a new statistic for PCs.

Formula for determining combat order

  • y = mx + b
  • y = combat position
  • m = combat speed
  • x = the given round
  • b = initiative

Combat Speed

  • rate of change of combat order
  • some function of a character's dexterity ability score and constitution ability score

Tech Stack

No front end build system is used at this time, due to simplicity of the application.

Running the application