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Design Notes and FAQ

theBrandonWu edited this page Dec 22, 2014 · 6 revisions

Design Notes

  • if you type unlockall into the textbox in the prototype it will unlock the levels for you.
  • Cleats - last only for the first attack after activated. You can see its function in lvl 4 of the prototype. Icecube = cleats.
  • Bullhorn - there's only one athlete guarding each lane at a time, who is then replaced after he or she runs down the lane. The bullhorn simply activates all 3 at once. The intro level for bullhorn isn't made yet, but if you play the survival level you should see the yellow powerup, which corresponds to the bullhorn. Also single use.
  • Helmet - Again, single use. You can see it in level 6 of the prototype. The red gem thing = helmet.
  • also note we're still fixing up some of the data input files, so sometimes the prototype will load a rather bizarre dataset with some words that are not clearly visible.
  • After finishing a level, players go back to the map so they have a chance to use the shop or rerun the level if they want to do better.

How is the score calculated in Smorball? Do you have a formula that you'd like to use to calculate this?

Score is just C - N where N is the number of goals scored against the player, and C is the number of lives she had to start. Otherwise phrased: the player's score is the number of lives she has left at the end of the level. While the prototype does show 3 lives, initial testing revealed that to be too harsh, so we'll probably want that to be around 6.

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