This repository contains the code for my Fall 2020 independent work, which implements the marching cubes algorithm in the Unity game engine to create random, deformable terrain.
marching-cubes/
- Directory containing all Unity project assetsIWreport/
- Directory containing files for the final written report (requires Pygments to be installed)
- To build the demo yourself, open
marching-cubes/
in Unity - To read the report, use the included makefile in
IWreport/
or download it here