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Debug state for PS/2 real hardware testing with logs #870

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hecatia-elegua
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@hecatia-elegua hecatia-elegua commented Mar 6, 2023

  • just prints out debug info to vga
  • should loop on error so you can see logs

Please try this as is and type some stuff, then update keyboard.keyboard_scancode_set(ScancodeSet::Set1)?; to use Set2 and maybe Set 3 as well. Some of these might print bogus scancode errors, I'm interested in seeing "ps2_keyboard_handler" logs.

Then also try putting an infinite loop in device_manager after the ps2 setup (I mean after all the ps2 setup is done, not just the controller), so I can see the debug logs of the setup.

(Of course this is just for testing, the real PR will come later)

@kevinaboos
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thanks! I have left comments and log files on discord.

In short, it works on my real hw and in QEMU normally! However, it doesn't work in QEMU with KVM enabled (make run host=yes), as that results in the virtual hw being different. So something's still not fully correct.

@hecatia-elegua
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I'd love to have automatic test runs on different emulators for making changes to something like this.

@kevinaboos
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yeah, that'd be great. We could do a qemu test easily, but everything else would be difficult, even kvm. Not sure about other emulators like VirtualBox or VMware.

@kevinaboos
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Shall we close this now that #884 has been merged in? Or did you want to keep it around for future usage?

@hecatia-elegua
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I would like to keep it around, especially for others to test real hardware as well.
Might update it. Even better (and I will try this sometime) would be some feature/build option just for debug, or some more flexibility with respect to logging. Something like the log crate but for choosing in which scope debug/trace is enabled.

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