Restores Balance to the Candle Economy #83240
Merged
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About The Pull Request
Reduces the favour gain of candled from 50 to 40. This prevents infinite free favour farming by buying 5 candles for 200 and selling them for 250.
Why It's Good For The Game
Letting people generate free infinite resources from nothing is both lame and a violation of the laws of thermodynamics, at least walking to the biogenerator to make candles requires a minimal level of effort/interaction.
Changelog
馃啈
fix: Pyre chaplains can no longer generate infinite favour for free by buying and selling candles. Candles now offer for 40 favour, down from 50.
/:cl: