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Adds a station trait that brightens up IceBox's surface. #82945
Conversation
If only we had the Icebox day/night cycle 馃様 |
I don't think it'd fit the vertical underground layout of icebox that well, but a night-day cycle would be pretty easy to make: just have some sort of subsystem or datum entity that gradually changes the base lighting alpha and color of some areas over time. |
Oh, those are quite neat. I see why they'd use a lighting object for more natural light transition between outdoors, indoor and underground areas, alas that may be some hot code. |
We should do the day/night cycles; we've got other planetary maps that could benefit from it, including Lavaland itself. |
This PR is actually cool af. |
About The Pull Request
This PR adds a positive trait that brings lights to the outdoors surface areas of Icebox.
Why It's Good For The Game
Building upon the features of the station traits. This is how it'd look:
Changelog
馃啈
add: Adds an Icebox-specific station trait that brightens outdoors areas on the surface level.
/:cl: