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unhardcodes modsuit parts #82905
unhardcodes modsuit parts #82905
Conversation
holy bursh what a pr |
So if I understand this correctly, judging from the previous PR, you want to make it so the modsuit doesn't have to be a backpack, and can in fact be something else, eg a pair of gloves, or a swag pair of shoes, even your glasses n shit? If this is right (the other parts are whatever, it's nice that they won't shut down because I lost a toe) then I hope you are changing storage shit (I'm not code diving right now, I'm on mobile) and other such things Otherwise I absolutely love this and was waiting for the day someone figured out how to do cool shit like this |
what do you mean by storage shit? the suit previously supported changing the slot (see infiltrator being on belt), but that was it. every suit still had to use helmet/chestplate/gauntlets/boots. this system allows the suit to be made of anything (like helmet control unit extending glasses and mask for example) |
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
About The Pull Request
see #70061 but i almost finished it, i only need to go through every single module and assign it a fitting part
Changelog
🆑
refactor: modsuits have been refactored if you see bugs report them
fix: admin cargo tech modsuit outfit now works correctly
/:cl: