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HvH faction remastering and adding: Vyacheslav Security Detail pt.1 #15844
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time to update the branch to current TGMC!! |
Looks good, you might wanna put a comment on the crasher armor declaration that it is used for your faction though so it doesn't get snapped when the mk3ening happens. |
bro how old is your branch, and did you just ignore all the conflicts when you pulled master? |
this project started 3 months ago so |
renamed the copy and paste of NVG with the typepath of VSD NVG
Z TARDS RISE UP!!! |
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My eyes are glazing over from the volume of gear you're adding, but here's a couple of things to fix
code/__DEFINES/_radio.dm
Outdated
#define FREQ_VSD 1351 | ||
#define MAX_ERT_FREQ 1351 | ||
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#define FREQ_AI 1351 |
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hrm.
@@ -567,3 +567,136 @@ | |||
/obj/item/clothing/glasses/night_vision/mounted/Initialize(mapload) | |||
. = ..() | |||
ADD_TRAIT(src, TRAIT_NODROP, NIGHT_VISION_GOGGLES_TRAIT) | |||
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/obj/item/clothing/glasses/vsd/nvg |
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did you just copy paste the entire code for existing nvg's?
nvg's are now on nvg code, and freq fixed. Also fixes the gun on mobs
now waiting on kuro's sprite approvals |
yeah just an FYI I wouldn't even want to look at walance until sprites are reviewed. |
also renamed the job titles from russian to english (pain)
its been 3 days since Kuro's approval |
fixes everything but grenade and the color variant request
riptide was disabled (FUCK riptide.......................)
time to annoy Lumi again!! |
@@ -743,22 +743,22 @@ Fight for TGMC, and attempt to achieve all objectives given to you."}) | |||
job_flags = JOB_FLAG_LATEJOINABLE|JOB_FLAG_BOLD_NAME_ON_SELECTION|JOB_FLAG_PROVIDES_SQUAD_HUD|JOB_FLAG_CAN_SEE_ORDERS | |||
job_cost = 0 | |||
outfits = list( | |||
/datum/outfit/job/vsd/standard/c550/campaign, | |||
/datum/outfit/job/vsd/standard/gruntone/campaign, |
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camel_case. /grunt_one. or just /one
deactive_state = "vsd_nvg_off" | ||
toggleable = TRUE | ||
tint = COLOR_GREEN | ||
item_flags = DELONDROP |
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whydis?
/obj/item/weapon/gun/flamer/mini_flamer, | ||
/obj/item/weapon/gun/grenade_launcher/underslung, | ||
/obj/item/weapon/gun/rifle/pepperball/pepperball_mini, | ||
/obj/item/weapon/gun/grenade_launcher/underslung/mpi, |
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I was only questioning the mpi UGL btw, since thats just a normal UGL but with a custom sprite specifically to fit the MPI, and it is unremovable.
What the fuck tgstation bot |
i'm pretty sure this is still testmerged but yipee!! |
I wanted to tm for walance but ok |
About The Pull Request
With the climb of Campaign, I've gotten an inspiration to make and remaster some factions. Starting with my first, the Vyacheslav Security Detail. A Syndicate PMC squad sent to assist in ICC and SoM operations. Equipped with Crasher ballistic armor and Cold War weaponries. Consisting of the following:
The C550 Assault Rifle, chambered in 10x27mm
The L26 Support MG, chambered in 5.56mm
The C17 PDW, firing AP .45 ACP
The L12 pump-action Shotgun, 12 gauge
The XM104 'Divider' Revolver, firing incendiary .357
The C96 pistol, chambered in 9mm parabellum
The C153 shoulder launcher, fires HE and
Chemical warheadsIncendiary roundsand the armory:
extras:
Why It's Good For The Game
Campaign seems to lack a few faction varieties. I want to assist in adding a slight amount of variation with lore, factions, guns and armor. And, since TGMC has slightly more factions than ICC/SoM, I wish to balance it too.
Changelog
🆑
add: vsd faction
add: New magfed revolvers!
imageadd: campaign portrait and UI
imageadd: VSD armor and weapons
balance: faction balance
/:cl: