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Removes evo fade in for xenos #15842
Conversation
the on evo one apparently proved pointless (and is annoying) but the spawn in one should stay imo |
spawn in one is iffy anyways given that (IIRC) it only happens when you join via lobby and not when you spawn via observer xeno spawn it's inconsistent and still annoys me. I don't think anyone will miss it |
I thought this was added to reduce on-hit stutter on older PCs? |
Adding yet another overlay to load would do the exact opposite (even if extremely, extremely minor) |
Agree |
People are spreading a rumor that it fixes things to preload an overlay (as I said 5000 times it does not) |
About The Pull Request
This feature doesn't really do anything but mildly annoy the xeno for 2 seconds upon spawning or evolving. I'm tired of being mildly annoyed.
in gh#14149 the fade in was advertised as both a way to remove xeno hitlag and as an immersion thing. The xeno hitlag was proved to be false, but it was merged because of the immersion thing. I don't think the immersion thing is worth it, hence the removal
Why It's Good For The Game
All minor inconveniences must be destroyed. Immersion isn't real
Changelog
馃啈
del: Xenos evolution fade-in effect removed
/:cl: