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About The Pull Request
Fixes a bug with attrition, where it only checks attrition when you first open the spawn window. So if multiple people open it at the same time (most commonly when rapid reserves is used), more people could spawn than you had attrition for.
This led to negative attrition in some cases, and is also what would break ally spawns (as even though they have zero attrition cost, once you're in the negatives, you're below that cost)
Why It's Good For The Game
bug fix.
Changelog
馃啈
fix: Campaign: Fixed an issue with attrition going into the negatives, allowing for more respawns than intended, and breaking allied spawns
/:cl: