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Shader Graph in Universal Render Pipeline

This project implements toy shaders by following and extending on the ideas of the "Shader Graph for Beginners" course of Zenva's Unity Game Development Mini-Degree.

This project uses Shader Graph to explore color and vertex modification through shaders, including

  • tinting textures,
  • adding glow by overlaying a Fresnel effect,
  • dissolving objects, and
  • simulating liquids with Voronoi noise and displacement.

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Experimenting with Unity's Shader Graph

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