This project implements toy shaders by following and extending on the ideas of the "Shader Graph for Beginners" course of Zenva's Unity Game Development Mini-Degree.
This project uses Shader Graph to explore color and vertex modification through shaders, including
- tinting textures,
- adding glow by overlaying a Fresnel effect,
- dissolving objects, and
- simulating liquids with Voronoi noise and displacement.