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Unity Folder Structure

The structure we should use in all the games;

  • Editor
  • Animations
  • Packages (imported packages independent of unity's package manager)
  • Models
  • Prefabs
  • Scenes
  • ScriptableObjects
  • Scripts
  • Settings (setting profiles)
  • Shaders
  • Sprites
  • -> UI
  • -> Game
  • Test (things to test things, will be deleted)

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