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Jerryscript js examples

These js files can be run on ESP32_tinyConsole project support require statement for module, the module.js must at directory /js/modules testng directory still has some problem.

0date.js         748         #time
0helloc.js       159         #hello
1sio.js          650         #sio
2fsio.js         746         #fs
3touch.js       3014         #touch
40color.js      1437         #canvas
41graphics.js   2613         #canvas
42graphics.js   1993         #canvas
50d0.js           33         #gpio d0
50d1.js          112         #gpio d1
50pin.js         341         # pin def
50pins.js       1645         # pin def
51blink.js       375         # blink
52button.js     1056         # button test
70dht.js         389         # dht22
blinkt.js        407         # blink
gpio.js          219         # gpio
modules          320         # modules directory 
timer1.js        854         # setInterval
dumpf.js        2341	     # js dumpf Rectangle
dumpg.js        1533	     # js dumpg
jswmgen.js     21672	     # js jswmgen [jsonFile OutputFile]

In iot enviroment, you need include a lot of libraries, but jerryscript did not have these io libraries. we need to use a C++ binding wrapper to static compiler link.

  1. prepare one wrapper CPP, to binding call C++ class object library,
  2. register this to jerryscript
  3. use js call the binding object, use library. The first step is a lot of handmade work, here we use a auto generator to reduce the workload.

Wrapper generator

Run with Node.js can Generator the Arduino ESP32 Library Wrapper, which .h contains classObject. When wrapper cpp is generated, checked,and feed into ESP32_TinyConsole project to compiler. then the new Object can be used in Jerryscript.

Fill the methods fields in jswmgen.js or write into json file

methods = {
    classObj : 'rectangle', //  write your own object name
    constructorPrototype : 'Rectangle::Rectangle(int length,int width);',  // should be CLASSNAME::CONSTRUCTOR
    prototypesArray : [// TODO will use only C Prototype , suppose JS is auto generated
    // C properties & methods define here, and consider the inherit methods if need.               
    'int getSize();',
    'int getLength();',
    'int getWidth();'
    ],
    className :'',
    methodNames:[],
}

Method prototypes syntax rules, should be strict type name pairs

// for constructorPrototype
'Rectangle::Rectangle(int length,int width);', // correct
'Rectangle(int length,int width);', // wrong, no classname
// for prototypesArray
Adafruit_SSD1306::Adafruit_SSD1306(uint8_t w, uint8_t h, TwoWire* twi ,int8_t rst_pin, uint32_t clkDuring , uint32_t clkAfter); // wrong TwoWire* twi, this should be remove and use static link by yourself when call method 
Adafruit_SSD1306::Adafruit_SSD1306(uint8_t w, uint8_t h, int8_t rst_pin, uint32_t clkDuring , uint32_t clkAfter); // correct , then ->Adafruit_SSD1306(w,h,&Wire,rstpin,clkDuring,clkAfter);
Adafruit_SSD1306::Adafruit_SSD1306(uint8_t w, uint8_t h, TwoWire* twi ,int8_t rst_pin, uint32_t clkDuring , uint32_t clkAfter);
"void createChar(uint8_t c, uint8_t* buf);", // correct
"begin(uint8_t lcd_addr, uint8_t lcd_cols, uint8_t lcd_rows, uint8_t charsize = LCD_5x8DOTS);" // error ,  "= LCD_5x8DOTS" is not allowed, you can set it as OPTIONAL later and set default value into arg declaration.
void createChar(uint8_t , uint8_t* );", // error, argvar name miss
"void createChar(const uint8_t c, uint8_t* buf);", // error, const redundence
"int8 createChar(int8 c, uint8_t* buf);", // error, int8 is not defined in argMappings_C_to_JS or retMappings_C_to_JS
"void createChar(uint8_t c, uint8_t *buf);", // error, should be uint8_t*
"void createChar(uint8_t c, uint8_t buf[]);", // error, should be uint8_t*
"void createChar( uint8_t c, uint8_t *buf);", // possible, '( uint8_t' to '(uint8_t'
"void createChar(uint8_t c, uint8_t* buf);", // corrcet, uint8_t* will mapping to jerryx_arg_arraybuffer
"void createChar(uint8_t c, char* buf);", // corrcet, char* will mapping to jerryx_arg_string
"void getTextBounds(char* str, int16_t x, int16_t y, int16_t* x1, int16_t* y1, uint16_t* w, uint16_t* h);", // char* map to jerryx_arg_string, int16_t* x1 to int16 "void createChar(uint8_t c, uint8_t* buf);", // corrcet, uint8_t* will mapping to jerryx_arg_array

C Arguments mapping to JS

It converts from C arg type to js type defined in argMappings_C_to_JS. There are some exceptions, ignore, function, native_pointer, and custom should be coded by yourself.

function definedConstArg(){
        const argMappings_C_to_JS = { // TODO for arg_type mappings type 
        "size_t": "uint32",
        "int": "int32",
        "int_t": "int32",
        "int8_t": "int8",
        "int16_t": "int16",
        "int32_t": "int32",
        "uint": "uint32",
        "uint8": "uint8",
        "uint16": "uint16",
        "uint32": "uint32",
        "uint_t": "uint32",
        "uint8_t": "uint8",
        "uint16_t": "uint16",
        "uint32_t": "uint32",
        "uint_t*": "arraybuffer",
        "uint8_t*": "arraybuffer",
        "uint16_t*": "arraybuffer",
        "uint32_t*": "arraybuffer",
        "int_t*": "arraybuffer", // ignore part should be modified as GFX drawbitmap
        "int8_t*": "arraybuffer",
        "int16_t*": "arraybuffer",
        "int32_t*": "arraybuffer",        
        "char*": "string", // possible use string_sz
        "char": "uint8",
        "char*": "string",
        "double": "number",
        "float": "number",
        "bool": "boolean",
        "ignore": "ignore",         // TODO ignore one, and process later
        "void*": "native_pointer",    // TODO for class Object
        "funcptr": "function",   // TODO for callback should be typedef funcptr prototype
        "custome": "custome"   // TODO 

    };
    return argMappings_C_to_JS;
}

JS return type

This mapping converts from c return type to js type defined in retMappings_C_to_JS. The object return type is not supported now.

function definedConstRet(){
    const retMappings_C_to_JS = { // TODO for return js type 
        "size_t": "number",
        "int8": "number",
        "int16": "number",
        "int32": "number",
        "int": "number",
        "int_t": "number",
        "int8_t": "number",
        "int16_t": "number",
        "int32_t": "number",
        "uint8": "number",
        "uint16": "number",
        "uint32": "number",
        "uint": "number",
        "uint_t": "number",
        "uint8_t": "number",
        "uint16_t": "number",
        "uint32_t": "number",
        "uint8*": "string",
        "uint8_t*": "string",
        "char*": "string",
        "char": "number",
        "bool": "boolean",
        "void": "void"  
    };// TODO crettype auto transfer to jsrettype

    return retMappings_C_to_JS;
}  

In Node.js environment, Run command in Shell terminal

the default .h in include subdirectory. the default .json in json subdirectory.

%node h2json Rectangle.h     # if success, it will generate a json file in json folder
%node jswmgen Rectangle.json Rectangle.cpp # cpp will be generated in jswrapper folder.

In ESP32_tinyConsole use below.

%cd /js/jswmgen
%js  jswmgen rectangle.json jsw_rectangle.cpp
%cat jsw_rectangle.cpp
#then select copy and paste to your files
%dl jsw_rectangle.cpp #downloadfile

When you get the autogen file, you should check,

  1. if tab postion wrong, bad news!
  2. check each methods, if C using same method, different args, it should be merge into one, by check arg_cnt, or using differnet method name.
  3. callback wrapper function, should be created. This generator does not generate.
  4. non method property, need to set/get, it is function type.
  5. bytes array no idea, how to mapping.
  6. char buf[32];, size should be review, now define buf[32];
    char charmap[32];
        jerryx_arg_string(charmap, sizeof(charmap), JERRYX_ARG_NO_COERCE, JERRYX_ARG_REQUIRED),
  1. method have different args_cnt same method name, can be merged, with
    if (args_cnt == 2 ){
        ...
    }else if ((args_cnt == 3 )) {

    }

or use optional flag

const jerryx_arg_t mapping[] ={
        jerryx_arg_uint8(&cols, JERRYX_ARG_CEIL, JERRYX_ARG_NO_CLAMP, JERRYX_ARG_NO_COERCE, JERRYX_ARG_REQUIRED),
        jerryx_arg_uint8(&rows, JERRYX_ARG_CEIL, JERRYX_ARG_NO_CLAMP, JERRYX_ARG_NO_COERCE, JERRYX_ARG_REQUIRED),
        jerryx_arg_uint8(&charsize, JERRYX_ARG_CEIL, JERRYX_ARG_NO_CLAMP, JERRYX_ARG_NO_COERCE, JERRYX_ARG_OPTIONAL),
    };
    ...
    JERRYXX_ON_ARGS_COUNT_THROW_ERROR_SYNTAX(!((args_cnt == 2)||(args_cnt == 3)), "Wrong arguments count");

  1. if generator stop on some method, you may need to delete this method, later add by yourself.

After review code, declare and call it to register

  1. put the register prototype into /lib/jswrapper/jswrap_tc.h
#ifdef _LIB_RECTANGLE_
bool js_rectangle_classobj_wrapper();
#endif
  1. put the define to include the source file into compiler into /src/cmdconfig.h
#define _LIB_RECTANGLE_
  1. call register prototype into /lib/jswrapper/jswrap_tc_module.cpp, then the rectangle object will load when js vm start up.
void jerryxx_register_arduino_library(){

#ifdef _LIB_RECTANGLE_
   js_rectangle_classobj_wraper();
#endif

}
  1. Compiler and upload, uploadfs
  2. check your Object is registered.
%js dumpg 
  1. use your Object in js
%js rectangle 

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Jerryscript C++ wrapper auto generator, run on my ESP32_tinyconsole project or node.js environment

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