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Arch3 #4922

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Arch3 #4922

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metalgearsloth
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Mainly just keeping it around until someone looks at it for jaggedarrays (I gave up after 30 minutes of rider still loading). I also wanted to look at AddOrGet and some other internal stuff too.

This reverts commit 24b0165.

# Conflicts:
#	Robust.Client/GameObjects/EntitySystems/MapSystem.cs
#	Robust.Client/GameStates/ClientGameStateManager.cs
#	Robust.Client/Robust.Client.csproj
#	Robust.Server/Robust.Server.csproj
#	Robust.Server/Scripting/ScriptHost.cs
#	Robust.Shared.Scripting/Robust.Shared.Scripting.csproj
#	Robust.Shared.Scripting/ScriptGlobalsShared.cs
#	Robust.Shared/GameObjects/EntityManager.Components.cs
#	Robust.Shared/GameObjects/EntityManager.cs
#	Robust.Shared/GameObjects/EntitySystemMessages/EntityTerminatingEvent.cs
#	Robust.Shared/GameObjects/IEntityManager.Components.cs
#	Robust.Shared/Physics/Systems/SharedPhysicsSystem.cs
#	Robust.Shared/Prototypes/EntityPrototype.cs
#	Robust.Shared/Robust.Shared.csproj
#	Robust.UnitTesting/Server/GameObjects/Components/Container_Test.cs
#	Robust.UnitTesting/Shared/GameObjects/Systems/TransformSystemTests.cs
#	Robust.UnitTesting/Shared/Map/GridSplit_Tests.cs
#	Robust.UnitTesting/Shared/Spawning/EntitySpawnHelpersTest.cs
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