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Washout

Washout filter generates simulator's motions to simulate vehicle's motions.

Structure

washoutstructure

Installation

go get github.com/shoarai/washout

Usage

package main

import	"github.com/shoarai/washout/jaxfilter"

func main() {
    // Set the interval of processing in milliseconds.
    const interval = 10
    wash := jaxfilter.NewWashout(interval)

    // Pass vehicle's accelerations in meters per square second
    // and angular velocities in radians per second.
    position := wash.Filter(1, 1, 1, 3.14, 3.14, 3.14)

    // Position has simulator's displacements in meters and angles in radians.
    // type Position struct {
    //     X, Y, Z, AngleX, AngleY, AngleZ float64
    // }
}

Preferences

Evaluation of motion with washout algorithm for flight simulator using tripod parallel mechanism

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Washout filter generates simulator's motions to simulate vehicle's motions.

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