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ScummVM 2.8.1: "Oh MMy!"

31 Mar 19:25
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The ScummVM Team is proud to announce the first release of 2024 - Oh MMy!

General:

  • Fixed GLSL version parsing on some OpenGL ES2 platforms.
  • Don't try to use shaders on old OpenGL implementations.

AGI:

  • Fixed Space Quest 1 version 1.0X freezing in the skimmer.
  • Fixed Mixed-Up Mother Goose message boxes during nursery rhymes.
  • Fixed Mixed-Up Mother Goose graphics in Amiga version.
  • Fixed Gold Rush clock time at Fast and Fastest speeds.
  • Fixed Atari ST version of Manhunter 1 not starting.
  • Fixed Tandy CoCo3 version of Leisure Suit Larry 1 not starting.
  • Fixed Tandy CoCo3 unofficial ports not starting.
  • Fixed Amiga menus in Space Quest 1, Manhunter 1, and Manhunter 2.
  • Fixed Graham facing away from the king in King's Quest 1.
  • Fixed Alexander getting stuck on the stairs in King's Quest 3.
  • Fixed Larry being able to shoplift in Leisure Suit Larry 1.
  • Fixed ducks not jumping at the start of Donald Duck's Playground.
  • Fixed instant death in fan game "Phil's Quest: The Search for Tolbaga".
  • Fixed buttons freezing in fan game "DG: The AGIMouse Adventure".
  • Fixed unrecognized words in fan game "V - The Graphical Adventure".
  • Added detection for Macintosh version of Mixed-Up Mother Goose.

AGS:

  • Updated detection tables.
  • Simplified character import from Sierra games for QfG2 AGDI.
  • Fixed graphical glitch affecting Unavowed and Heroine's Quest.
  • Fixed partial outlines for some letters in Kathy Rain.
  • Fixed crash in Alum.
  • Added stub to prevent crash at the beginning of Falcon City.

Broken Sword 2:

  • Fixed crash when quitting the game while it was paused.

MM:

  • Enabled engine, allowing MM1 and Xeen to be compiled.
  • Added MT32/LAPC-1 support for Xeen engine.
  • Fixed Xeen regression which caused some sound effects to stop abruptly.

mTropolis:

  • Fixed crash in Muppet Treasure Island on some platforms.
  • Fixed jewel puzzle in Muppet Treasure Island not being randomized.

NANCY:

  • Fixed the telephone hints in Secrets Can Kill.
  • Fixed the crashing and drawing issues on ARM machines when playing
    Message in a Haunted Mansion's maze minigame.
  • Fixed the 'M' keyboard key not working in Message in a Haunted Mansion.
  • Allowed general keymaps to be shown in the engine Keymaps menu.
  • Virtual keyboard now correctly triggers on/off wherever text input is needed.

SCUMM:

  • Fix screen corruption (and sometimes even crashes) in Mac Loom and
    Indiana Jones and the Last Crusade, most noticeably when using menu
    shortcut keys.
  • Fix enabling/disabling of Open and Save in Mac Indiana Jones and the Last
    Crusade.

TWINE:

  • Fix ladder climbing regression.
  • Fix scenery zoom issue.
  • Fix animation glitches after using the holomap.

Ultima:

  • Fix Ultima VIII hidden minimap blocking keyring use.
  • Fix Ultima VIII page breaks in books.
  • Fix Ultima VIII text centering for plaques.
  • Fix Ultima VIII crash on dragging items to screen edge.
  • Fix Ultima VIII unexpected jumping on left click.
  • Fix Ultima VIII camera during cutscenes for Shrine of the Ancient Ones.
  • Fix Ultima VIII invalid placement of items within containers.
  • Fix Ultima VIII never-ending lava sounds.

V-Cruise:

  • Fixed crash in Reah: Face the Unknown and Schizm: Mysterious Journey
    when music is muted.

Android port:

  • Fixed crash in built-in help with German language.

Atari port:

  • Fixed crash when exiting ScummVM.
  • Fixed BBVS (and possibly others) gameplay by using more precise math model.

macOS port:

  • Fixed a problem where some Mac games would not load resources correctly.
  • Updated application icon to conform with modern standards.

Full Changelog: v2.8.0...v2.8.1

ScummVM 2.8.0 "Mysteries, Mammoths, and Muppets"

31 Dec 07:24
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The ScummVM Team is proud to announce the final release of 2023 - Mysteries, Mammoths, and Muppets!

New games:

  • Added support for macOS versions of Syberia and Syberia II.
  • Added support for The Vampire Diaries, Nancy Drew: Secrets Can Kill,
    Nancy Drew: Stay Tuned for Danger, Nancy Drew: Message in a Haunted Mansion,
    Nancy Drew: Treasure in the Royal Tower and Nancy Drew: The Final Scene.
  • Added support for Reah: Face the Unknown and Schizm: Mysterious Journey.
  • Added support for Might and Magic Book One.
  • Added support for Muppet Treasure Island.
  • Added support for Primordia, Shardlight and Technobabylon.
  • Added support for The Excavation of Hob's Barrow, Strangeland and Whispers
    of a Machine.
  • Added support for Stranga and Cloak and Dagger's AGS games.
  • Added support for Adibou 1.
  • Added support for Dark Side.
  • Added support for Kingdom: The Far Reaches.
  • Added support for Escape From Hell.
  • Added support for Wrath of the Gods, Gadget: Invention, Travel and Adventure,
    The Dark Eye, and 4 other Director titles.

New platforms:

  • Added libretro new shiny port.
  • Added Atari port.

General:

  • Added optional dependency for libvpx.
  • Added optional dependency for libmikmod.
  • Added support for PC98 font ROM.
  • Added optional dependency for libsonivox, implementing EAS (Embedded Audio
    Synthesis) sound driver.
  • Added YUV422 and YUV444 support to Theora decoder.
  • Implemented specialized CPU routines for graphics blitting for ManagedSurface.
  • Changed default GM device to "auto" for better compatibility.

AGS:

  • Synced with upstream AGS 3.6.0.53.
  • Sped up graphics manipulation on modern hardware with CPU-specific code.
  • Added support for early font rendering, to match the original interpreter.
  • Added support for playback of transcoded videos in place of unsupported codecs.
  • Completed implementation of MOD audio playback.
  • Fixed background music not looping in some games.
  • Fixed game-breaking bugs in various games (e.g. Strangeland, Chronicle of Innsmouth)
  • Multiple updates to the game detection tables.

Asylum:

  • Added support for Chinese Sanitarium.

Dragons:

  • Implemented localizations for the copyright screen and main menu.

Freescape:

  • Improved collision and projectile detection using sweepAABB

GrimE:

  • Added support for Chinese Grim Fandango.
  • Added support for Russian Grim Fandango translations from Fargus,
    ENPY and 7Wolf.

Kyra:

  • Added support for Kyra1 Amiga French release and DOS Czech fan translation.
  • Improved game controls menu accuracy for all platforms.
  • Added support for Chinese EOB2.
  • Added support for the PC-98 version of EOB2.

Mohawk:

  • Greatly improved the accurary of the code generation for the Domes in
    Riven: The Sequel to Myst to match the original game.

Private:

  • Added support for the Japanese Windows release.

SCUMM:

  • Added support for unpacked RuSCUMM patches for Russian localizations.
  • Allow usage of the official Monkey Island 1 Roland MT-32 patch with any
    EGA version, not just the English release.
  • Completely rewritten sound code for all Humongous Entertainment games.
  • Faithfully implemented Mac GUI for Indiana Jones and the Last Crusade,
    and Loom.
  • Implemented turning around animation when changing direction for Full
    Throttle, The Dig and The Curse of Monkey Island.
  • Added enhancement to Loom: Ctrl+D shows up list of drafts that has been
    discovered.
  • Fixed kanji characters rendering issue in Japanese SegaCD version of Monkey
    Island 1. Text rendering for this game is now pixel perfect.
  • Implemented complete support for the Macintosh and DOS/V Japanese versions
    of Indiana Jones and the Fate of Atlantis distributed by MicroMouse.
  • Implemented network multiplayer support for Backyard Football,
    Backyard Baseball 2001, and Backyard Football 2002.

Sherlock:

  • Added support for Chinese Serrated Scalpel.
  • Added data to savegames whose lack could make savegames unwinnable.

Sword1:

  • Rewrote the palette fading system and the game timers to match the
    original DOS version.
  • Rewrote all the menu code to make it match the original. This includes
    the restoration of the Speed setting.
  • Restored the correct fonts and menu texts for all Russian versions of the game.
  • Rewrote the audio engine to match the original. Compressed files are
    still supported.
  • Tweaked the subtitles routine for the PSX version to match the original.
  • Restored George's idle animation.
  • Restored pause functionality: press "P"!
  • Restored debug commands: CTRL-G for toggling on-screen walkable grids,
    CTRL-T for displaying debug information, SHIFT-M for displaying crosshairs
    for the mouse cursor and George's position, and keys 1 and 4 to toggle
    respectively slow and fast frame pacing mode.
  • Restored the correct font for the game over screen.
  • Fixed other various small inaccuracies.
  • Overall the PC version of the game on ScummVM shouldn't differ
    from the original executable anymore.
  • Implemented credits for the PSX version.

Sword2:

  • Added support for Chinese translation.

Tinsel:

  • Fix running out of soundreels error.

TwinE:

  • Added support for Japanese translation.

Ultima:

  • Improve Ultima VI responsiveness.
  • Fix crash loading Ultima VI savegames when dialogs are open.
  • Fix ordering of generated items in Ultima VI.
  • Fix auto-readying throwing weapons in Ultima VI.
  • Fix Ultima VI crash opening new-style spellbook gump.
  • Fix Ultima VI actor doll and gump colors.
  • Fix Ultima VI crash using look action on walls.
  • Fix several other miscellaneous crashes.
  • Fix spawners and projectiles to more closely match the original.
  • Improved Ultima VI AdLib support and added Roland MT-32 support.
  • Fix multiple Ultima VIII render order issues.
  • Add support for Ultima VIII Spanish fan translation.
  • Support Pentagram save game files.
  • Added configurable double-click time for Ultima VIII.

Voyeur:

  • Added support for German fan translation.

Xeen:

  • Renamed 'xeen' engine to 'mm' for Might & Magic.
  • Added custom engine option to replace the health gems with HP/SP bars.

RISC OS port:

  • Double buffering is now used in full screen mode when V-sync is enabled.
  • Added support for hardware palettes.

Thanks to all contributors, supporters, testers, bug-reporters, and fans for helping build yet another great release!


Merged pull requests since our previous release

Read more

ScummVM 2.7.1 "Stan's previously broken swords"

03 Aug 16:57
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General:

  • Fixed playback speed for Theora videos.
  • Added scummvm.log file viewer.
  • Exposed ScummVM debug level in the GUI (Misc tab).
  • Fixed shader scaler loading failing in certain conditions.
  • Fixed some screen shaking effects (as in DOTT) causing a crash on SDL1 ports.

AGI:

  • Restored possibility to pick arbitrary render mode in Game Options.

AGS:

  • Multiple additions to game detection tables.
  • Fixed crashes in various games (commercial and freeware).
  • Fixed graphical priority errors when using computers in Resonance, Kathy Rain and Blackwell Convergence.
  • Fix for some sounds not playing in "The Cat Lady" and other games.
  • Reintroduced thumbnail creation for all savegames.
  • Fixed regression for translation setting not being saved.
  • Fixed translation bug in Zniw Adventure (linux version).
  • Fixed wrong walkspeed in old games (e.g. Apprentice).
  • Added small workaround for purple texts appearing transparent.
  • Minor changes to debug/error messages and code style.
  • Improved display of text.

CRYOMNI3D:

  • Fixed files access preventing to finish Versailles.

Freescape:

  • Added OpenGL shaders renderer.
  • Games are loading original images from the data files.
  • Refactored and expanded detection tables for Driller and other unsupported games.
  • Reimplemented object/player collisions to be more robust.

HDB:

  • Fixed bug with inability to pick up red envelope with keyboard.

Hypno:

  • Support rendering Korean font for Wetlands.

Private:

  • Dropped 16bit engine requirement.

SAGA:

  • Fixed loading resources from the Amiga release of ITE.
  • Fixed crash or misbehaviors when handling certain actor actions.

SAGA2:

  • Fixed crash when hovering over certain spells.

SCUMM:

  • Fixed music volume regression in Loom.
  • Fixed a crash in Full Throttle when pressing 'A' in debug mode.
  • Silence the warning for missing music files in Monkey Island 1 Ultimate Talkie.
  • Fixed glitched or invisible cursor in Sam & Max when saving and reloading from
    the classic menu.
  • Fixed several savegame loading issues and crashes for early FM-Towns games.
  • Fixed original GUI banners not disappearing properly in some edge cases.

Sword1:

  • Added detection for Czech and Polish versions with DXA cutscenes.
  • Added detection for alternative French and Italian versions.
  • Added detection for Brazilian version published by TecToy.

Sword2:

  • Added support for GOG.com version.
  • Added detection for alternate Polish version.

Tinsel:

  • Fixed reading older Discworld II savegames.
  • Fixed unaligned accesses.

Tony:

  • Fixed unaligned accesses.

Touche:

  • Added support for Russian translation by old-games.ru.

iOS port:

  • Fix default theme selection on modern devices.
  • Better support for autostart configurations.

macOS port:

  • Better support for autostart configurations.

RISC OS port:

  • Fixed crash on RISC OS 5 with games that require lots of RAM.

ScummVM 2.7.0 "The Real Slim Shader"

26 Feb 20:57
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The ScummVM team is proud to announce ScummVM 2.7.0 "The Real Slim Shader".

New games:

  • Added support for Soldier Boyz.
  • Added support for C64 and ZX Spectrum versions of GLK Scott Adams
    Interactive Fiction games.
  • Added support for GLK Scott Adams adventures 1-12 in the TI99/4A format.
  • Added support for Obsidian.
  • Added support for Pink Panther: Passport to Peril.
  • Added support for Pink Panther: Hokus Pokus Pink.
  • Added support for Adibou 2 "Environment", "Read/Count 4 & 5" and "Read/Count 6 & 7".
  • Added support for Driller/Space Station Oblivion (DOS/EGA/CGA, Amiga, AtariST, ZX Spectrum and Amstrad CPC versions).
  • Added support for Halls of the Dead: Faery Tale Adventure II.
  • Added support for Chop Suey, Eastern Mind, and 16 other Director 3 and Director 4 titles.

New platforms:

  • Added support for the RetroMini RS90 under OpenDingux beta.
  • Added support for the 1st generation Miyoo (New BittBoy, Pocket Go and PowKiddy Q90-V90-Q20) under TriForceX MiyooCFW.
  • Added support for the Miyoo Mini.
  • Added support for KolibriOS.

General:

  • Reduced amount of false positives in Mass Add.
  • Updated the Roland MT-32 emulation code to Munt mt32emu 2.7.0.
  • Added support for shader-based scalers.
  • Added option for mono sound output (via --output-channels=CHANNELS command
    line option).
  • Improved cursor scaling in OpenGL mode.
  • Fix crash when browsing folders containing files with \1 in the names.
  • Added possibility to specify RNG seed via GUI or command line option.
  • Added possibility to run ScummVM in autodetection mode by renaming the
    executable starting with 'scummvm-auto' or by providing an empty file
    named 'scummvm-autorun' next to the ScummVM executable.
  • Added possibility to supply command line parameters which will be picked
    up automatically. Put them one per line in a file named 'scummvm-autorun'.
  • Added possibility to customize the default settings by specifying an initial
    configuration file to load if no configuration file exists in the usual
    location (via --initial-cfg=FILE or -i command line option).
  • Added support for loading game resources which are bigger than 2GB on more
    platforms.

AGI:

  • Improved support for French translations.

AGOS:

  • Added option to disable the fade-out effects on room transition for
    Simon1 and 2.

AGS:

  • Added support for the original installer files for Maniac Mansion Deluxe and
    The New Adventures of Zak McKracken.

Director:

  • Support for Pippin version of L-Zone.
  • Fix a bug caused by use of slash in filename.

Dreamweb:

  • Support playing from the original installer floppies.

Hadesch:

  • Added support for a 1997 release.

Kyra:

  • Added support for the Korean version of Legend of Kyrandia 1.
  • Support multi-floppy mac kyra1 both as installer floppies and as installed directory.
  • Added support for the Hebrew version of Legend of Kyrandia 3.

MADS:

  • Added support for original floppy installer file layout for Rex Nebular.

Neverhood:

  • Added support for Japanese version of Neverhood.
  • Support localizations by -=CHE@TER=- & Rigel.

Plumbers:

  • Fixed crash with windows version.

Private:

  • Allow playing mac version directly from installer CD.
  • Added support for Japanese/Mac version

Queen:

  • Added option for using a better font in Hebrew version.

SAGA:

  • Added support for Chinese Inherit the Earth.
  • Added support for Chinese I Have no Mouth and I Must Scream.
  • Added support for Korean I Have no Mouth and I Must Scream.
  • Added support for playing directly from floppy installer for ITE.
  • Support for Amiga (AGA/ECS, Retail/Demo, English/German) Inherit the Earth.

SCI:

  • Improved text rendering for Macintosh titles.
  • Added support for Casio MT-540, CT-460 and CSM-1 MIDI devices for the SCI0
    games that originally supported it.

SCUMM:

  • Added support for CGA, CGA Composite, CGA black & white and Hercules modes
    for SCUMM 1 versions of Zak McKracken and Maniac Mansion.
  • Improved accuracy of CGA and Hercules modes for SCUMM 2 (enhanced) versions of
    Zak McKracken and Maniac Mansion.
  • Improved accuracy of CGA and Hercules modes for Monkey Island 1 (EGA version
    only - the VGA version does not have CGA and Hercules modes).
  • Fixed some minor glitches for the CGA mode of Loom.
  • Added EGA dithering mode for VGA versions of Loom, Monkey Island 1 and 2 and
    Indiana Jones 4.
  • Fixed a possible dead-end in the Ultimate Talkie Edition of Monkey Island 2,
    if one doesn't pick up a required item before Captain Dread brings Guybrush
    back to Scabb Island, at the end of Part II.
  • Fixed various original game bugs, oversights and continuity errors (only
    when using the "Enable game-specific enhancements" setting).
  • Improved the decoding of some Western European game strings when they're
    displayed through ScummVM's interface, such as when pausing a game.
  • Fixed the navigator head not pointing to some directions in Monkey
    Island 1, in the original releases without the enhanced verb interface.
  • Fixed slightly inaccurate text position in v4 games and in Loom v3.
  • For Sam & Max, it is now possible to shoot down the text lines of the
    final credits with the crosshair mouse cursor, just like in the original.
  • Fixed lipsync issues in the final scene of Freddi Fish 4.
  • Fixed The Dig and COMI loading cursors not being shown when they should.
  • Improved the accuracy of some audio drivers, which was notably impacting
    the pitch bending effect in the DOTT intro music.
  • In COMI, only let Guybrush read the clock of Puerto Pollo in the English,
    Italian and (fan-made) Russian versions of the game, matching the behavior
    of the original interpreters (probably because of the poor results in the
    other languages).
  • Improved support for Hebrew HE game localizations.
  • Fixed Roland MT-32 support in Sam & Max.
  • Implemented original GUI and save menus for LucasArts games (DOS, Windows,
    Amiga, Macintosh, FM-Towns, SegaCD, Atari ST, NES and Commodore 64 versions).
    Also activate the general "Ask for confirmation on exit" option for a more
    authentic '90s experience!
  • Fixed minor timing issues for the SMUSH video engine, mostly affecting
    Full Throttle.
  • Added a low latency audio mode to Full Throttle, The Dig and The Curse of
    Monkey Island; this can improve audio performance expecially in non-desktop
    devices, but it is also a little less accurate than the original.
  • Implemented reloading CD audio for Monkey Island 1 and Loom (CD versions),
    when reloading a save state.

Sherlock:

  • Added support for Chinese Rose Tattoo.

Sky:

  • Added support for Chinese Beneath a Steel Sky.

Sword1:

  • Support Novy Disk Russian translation.
  • Fixed launching various demos.
  • Switched detection to md5-based. Submit your unrecognized versions!

Sword2:

  • Switched detection to md5-based. Submit your unrecognized versions!

Tinsel:

  • Fixed Discworld II subtitle colors on big-endian ports.

Toon:

  • Made game menus behave like in the original.

TwinE:

  • Fixed rendering issue with doors.
  • Fixed invalid music pause in behaviour and inventory menu.
  • Fixed giving kashes instead of hearts as fallback.
  • Fixed item flashing when they drop.
  • Fixed meca penguin angle at spawn.
  • Fixed background redraw when watching cutscenes at the television.
  • Fixed recenter the screen on activating an inventory item.
  • Fixed pressing W to talk to people also makes you jump.

Ultima8:

  • Added support for saving and resizing of minimap.
  • Adjust cursor to behave closer to the original.
  • Adjust item quantity slider to behave closer to the original.

Xeen:

  • Several crash fixes for Clouds of Xeen.
  • Wait until farewell finishes before leaving shops.
  • Don't reload map after leaving character creation.
  • Implement correct clouds falling logic for Swords of Xeen.
  • Fix GateMaster monster in Underworld map.

3DS port:

  • Update relocation parser to support PREL31 that are emitted by new compiler.
  • Do more autoconfiguration in ./configure.

Android port:

  • Added Storage Access Framework support.
  • Improved support for game controllers.

iOS port:

  • Added pointer device support.
  • Improved suppport for touchpad mode.
  • Added support for games that use 32 bit pixel formats.

Nintendo DS port:

  • Added a splash screen to the top screen when the launcher is active.

OpenDingux port:

  • Added support for dynamic plugins.

PS Vita port:

  • Added support for dynamic plugins.

PSP port:

  • Improved support for games that use 32 bit pixel formats.

RISC OS port:

  • Added support for 26-bit versions of RISC OS.

ScummVM 2.6.1 "Incremental Escapism"

31 Oct 18:11
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The ScummVM Team is proud to announce ScummVM 2.6.1 "Incremental Escapism"!

General:

  • Various improvements to the icon-based grid view in the ScummVM launcher.
  • Fixed possible graphics corruptions when using the OpenGL renderer.

AGS:

  • Fixed a crash in AGDI's KQ1 remake (and some other games), on big-endian systems.

AGOS:

  • Fixed various bugs that lead to crashes in the demo versions of The Feeble Files
    and Personal Nightmare and in the full version of Waxworks.
  • Fixed pirate dialogue freeze in Simon the Sorcerer 2.

Asylum:

  • Fixed the Keyboard Config screen.
  • Added support for the keymapper feature to the dialog screen.
  • The in-game menu is now accessible via a keyboard shortcut.
  • Fixed a bug that caused the controls to be reset when leaving the Hive puzzle.
  • Fixed animation of floating bodies in Chapter 4.

Ultima:

  • Fixed rendering issue when moving the minimap off the screen.
  • Fixed possible crash when using the autosave function.

SCI:

  • Fixed various bugs and script issues in KQ4, KQ5, LB2, LONGBOW, PQ1, PQ3, QFG4 and SQ5.
  • Numerous improvements to various parts of the engine code.

SCUMM:

  • Fixed potential lockups in games using iMuse.
  • Prevented crashes caused by missing .SOU/.BUN files.
  • Fixed crashes in v7-v8 games on strict-alignment platforms.
  • Fixed speech lipsync for COMI on big-endian ports (such as PS3 or Wii).

Tinsel:

  • Fixed an issue in Discworld that prevented some items from being placed in the inventory.

Toltecs:

  • Fixed crashes on some strict-alignment platforms.

Toon:

  • Fixed music and SFX being muted by default when adding the Toonstruck game.

Android port:

  • Properly convert mouse coordinates between screen coordinates and virtual ones.

Windows port:

  • Clearing the icons cache created a duplicate ScummVM folder in the APPDATA directory. Fixed.

ScummVM 2.6.0 "Insane Escapism"

01 Aug 19:27
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The ScummVM Team is proud to announce ScummVM 2.6.0 "Insane Escapism"!

You can find release builds for a wide variety of platforms on our website: https://www.scummvm.org/downloads/

New games:

  • Added support for Sanitarium.
  • Added support for Hades Challenge.
  • Added support for Marvel Comics Spider-Man: The Sinister Six.
  • Added support for The 11th Hour.
  • Added support for Clandestiny.
  • Added support for Tender Loving Care (CD-ROM Editions).
  • Added support for Uncle Henry's Playhouse.
  • Added support for Wetlands.
  • Added support for Chewy: Esc from F5.

General:

  • The project license has been upgraded to GPLv3+.
  • Now ScummVM requires C++11 for building.
  • Removed support for VS2008, as it doesn't support C++11.
  • Implemented enhanced filtering in the Search box. See "Understanding
    the search box" in the documentation for details.
  • Implemented Icon view in GUI (GSoC task).
  • Added support for the RetroWave OPL3 sound card.
  • Added OpenDingux beta port.
  • Removed Symbian port.
  • Added the create_engine tool to aid when creating new engines.
  • Fixed mouse capture in HiDPI mode.
  • The GUI Options dialog now marks settings overridden via command lines in red.
  • In GUI launcher it is now possible to group games by different categories.
  • GUI launcher has new game icons grid look.

AGI:

  • Added support for Macintosh versions of Manhunter 1-2.

AGS:

  • Synced changes from upstream AGS.

AGOS:

  • Elvira 1: Added support for Casio MT-540/CT-460/CSM-1 and CMS/GameBlaster.
  • Elvira 1 & 2, Waxworks, Simon the Sorcerer: Added AdLib OPL3 mode.
    Depending on the game, this will prevent cut-off notes, add extra notes or
    instruments and/or add stereo.
  • Elvira 2, Waxworks: Added support for AdLib and MT-32 sound effects.
  • Elvira 2, Waxworks, Simon the Sorcerer floppy: Added Mixed MIDI support
    (MT-32 music with AdLib sound effects).
  • Simon the Sorcerer floppy: Improved AdLib sound effects accuracy.
  • Simon the Sorcerer: DOS version music tempos are now accurate. Both DOS
    and Windows versions now offer the choice of the DOS music tempos or the
    faster Windows tempos.
  • Simon the Sorcerer 2: Improved AdLib and GM support.
  • Simon the Sorcerer 2: Added workaround for the missing MT-32 tracks in the
    intro.

BBVS:

  • Fixed the size of the main menu buttons being incorrect in some cases.
  • Fixed crash at the end of the Hock-A-Loogie mini game.

Buried:

  • Added support for skipping synchronous audio and video.
  • The mouse pointer is now hidden during cutscenes.
  • Implemented game pausing via Control-P.
  • After saving, the player returns back to the game instead of the Biochip
    menu.
  • The game is now always paused when the Biochip menu or the save/restore
    dialogs are open.
  • Added metadata to saved games, including thumbnails, creation date and
    play time.
  • Saved games are now sorted by slot, like in other engines, instead of
    being sorted alphabetically.
  • The currently selected item is now stored in saved games.
  • Comments from Arthur that play in the background can now be stopped with
    the space key (the same key that replays Arthur's last comment).
  • The agent evaluation (current points) can now be shown with Control-D.
  • Fixed global flag corruption in death screens.

Dreamweb:

  • Added text to speech for dialogs and object descriptions.

Glk:

  • Added support for ZX Spectrum games with graphics in the Scott sub-engine.

Kyra:

  • Added support for the Traditional Chinese versions of Legend of Kyrandia 1 - 3.
  • Added sound support for the Macintosh version of Legend of Kyrandia.
  • Added support for playing the Macintosh non-talkie version of Legend
    of Kyrandia 1 directly from the files on the CD. This means you no longer
    have to run the installer to extract the data files.

NGI:

  • Fixed the rolling bridge state in scene 13.
  • Fixed getting stuck when teleporting to the foot in scene 30.
  • Fixed inconsistent cactus state.

Private:

  • Refactored code to allow rendering using the original 256 color palette.
  • Fixed endianness issues.
  • Added support for the Korean release.

Supernova:

  • Added text to speech for dialogs and object descriptions.

SCI:

  • Added support for Text To Speech in SCI floppy games.
  • Allow saving from the ScummVM Global Game Menu in the following games:
    BRAIN1, BRAIN2, ECOQUEST1, ECOQUEST2, FAIRYTALES, PHARKAS, GK1, GK2, ICEMAN,
    KQ1, KQ4, KQ5, KQ6, KQ7, LB1, LB2, LIGHTHOUSE, LONGBOW, LSL1, LSL2, LSL3,
    LSL5, LSL6, LSL6HIRES, LSL7, PEPPER, PHANT2, PQ1, PQ2, PQ3, PQ4, PQSWAT,
    QFG1, QFG1VGA, QFG2, QFG3, QFG4, SHIVERS, SQ1, SQ3, SQ4, SQ5, SQ6, TORIN.
  • Fixed many script bugs in KQ6, KQ7, GK2, QFG3, QFG4, Hoyle4.
  • Fixed loading autosaves in Shivers and Phantasmagoria 2.
  • Added support for Korean fan translations from the scummkor project:
    EcoQuest 2 and Gabriel Knight 2.

SCUMM:

  • New Digital iMUSE engine. Support for re-compressed audio files dropped in
    Full Throttle, The Dig and The Curse of Monkey Island.
  • Rewrote music player for Amiga versions of Indy3 and Loom in accordance
    to the original code.
  • Fix missing cursor in the 16-color Macintosh versions of Loom and Indiana
    Jones and the Last Crusade after loading a savegame.
  • It is now possible to replace the music in the floppy versions of Loom
    with audio tracks. The ScummVM Wiki has a list of which parts of the Swan
    Lake ballet the game uses: https://wiki.scummvm.org/index.php/Loom.
  • Fixed some MIDI music looping when it shouldn't in EGA/VGA floppy versions
    of The Secret of Monkey Island.
  • Fixed the lava flowing in the wrong direction in the VGA floppy version
    of The Secret of Monkey Island.
  • Fixed Full Throttle distorted graphics when Ben runs past the Corley
    Motors entrance.
  • Fixed the dissolve effect, and Bobbin's palette when leaving the darkened
    tent in the TurboGrafx-16 version of Loom, to match the original behavior.
  • Fixed incorrect dark rooms colors in MM NES on strict-alignment ports such
    as Dreamcast, Apple silicon and various handheld devices.
  • Rewrote text rendering routines for Full Throttle, The Dig and The Curse
    of Monkey Island in accordance to the original interpreters.
  • Rewrote timer handling routines to better approximate both the original
    hardware behavior and the intepreters' quirks.
  • Fix lip syncing in Backyard Baseball 2003.
  • Fixed various original game bugs and oversights in most of the LucasArts
    titles: https://wiki.scummvm.org/index.php?title=SCUMM/Game_Enhancements.
    Most of these enhancements can now be disabled in the game's settings if
    one prefers playing with the original behavior.
  • Added sliders for tweaking the CD audio playback in the MI1 CD intro, as
    well as VGA CD Loom in general. Loom is particularly sensitive to the
    amount of silence at the start of the track, and the CD version of MI1
    never synced the music as well to the intro as previous versions. See the
    Wiki for more details.
  • Detect and reject the EGA floppy version of Monkey Island 1 that Limited
    Run Games sold in their Monkey Island 30th Anniversary Anthology, if using
    the default DISK4 image, which is corrupted. It's possible to recover a
    working image from the KryoFlux dumps they also provided.
  • Fixed random number generation which fixes throwing in Backyard Baseball.
  • Marked a workaround in Monkey Island 2 (FM-Towns version) as an
    enhancement; this workaround originally restored a portion of the
    map chasing puzzle in Booty Island which had been cut in the
    FM-Towns version of the game.
  • Made the sentence line in Maniac Mansion work like the manual says, i.e.
    you can click on it to execute the command.

Sherlock:

  • Fixed slowdown in Serrated Scalpel intro when playing the game from a small
    installation.
  • Fixed UI glitches in Serrated Scalpel.

Titanic:

  • Fixed not being able to see House in Starfield puzzle.

TwinE:

  • Fixed a bug in the collision code that made the game unfinishable due to the
    tank not moving any further in scene 63.
  • Fixed light angle calculation which produced rendering artifacts in a few
    scenes.
  • Fixed polygon rendering method for the boat windows.
  • Fixed wrong shooting direction for some actors.
  • Fixed door movement in some situations.

Android port:

  • Added hardware acceleration for 3D graphics.
  • Improved touch controls.

macOS port:

  • Added support for displaying OSD messages on the Touch Bar.

Windows port:

  • Added "Portable Mode" in which the executable's directory is used to store
    application files if a scummvm.ini file is present, instead of the user's
    profile directory.
  • Fixed detection of the Application Data path on Windows 95/98/ME.

RISC OS port:

  • Added support for dynamic plugins.
  • Added a native MIDI driver.

Nintendo DS port:

  • Fixed screen scrolling when using the Load and Save dialogs.

2.5.1

02 Jan 19:05
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2.5.1 "Californium" (2022-01-02)

General:

  • Ported ResidualVM GUI theme to remastered version.
  • Fixed edge case for Punycode.
  • Fixed checking for savegame overwrite in autosave slot.
  • Fixed moving savegame to new slot for most engines.
  • Scalers are now supported with the OpenGL graphics mode.

AGOS:

  • Fixed old Waxworks AdLib music regression.

AGS:

  • Detection list updates.

Grim:

  • Fixed default "Talk Speed" option value.
  • Fixed black screen while entering save game name.
  • OpenGL without shaders is preferred as default for Grim Fandango.

Kyra:

  • Fixed graphical glitch in Legend of Kyrandia 3.

SAGA:

  • Fixed digitized music not looping in Inherit the Earth.

SCUMM:

  • Improved support for the high-resolution text in the 16-color Macintosh
    versions of Loom and Indiana Jones and the Last Crusade.
  • Improved OPL3 sound emulation for Sam&Max.
  • Fixed music not looping in The Dig.
  • Fixed crash when loading savegames from Humongous Entertainment games.

Sherlock:

  • Fixed crash using matches on lab table.
  • Fixed character animation in Rose Tattoo.
  • Fixed glitch opening map in Rose Tattoo.
  • Fixed bell pull and fog horn sounds in Serrated Scalpel.
  • Fixed inventory not updating in Serrated Scalpel after examining watch.
  • Fixed fog overlay at Cleopatra's Needle in Rose Tattoo.
  • Fixed graphic issues in Serrated Scalpel looking at items whilst inventory is open.
  • Made Serrated Scalpel darts closer in speed to the original.
  • Fixed crash when moving cursor past end of string in Rose Tattoo save dialog.
  • Process pending key presses in the order they were made, not the most
    recent first.
  • Fixed crash when using Delete key in Rose Tattoo save dialog.
  • Fixed rare conversation bug in Serrated Scalpel that would happen when Lord
    Brumwell started talking to you while the inventory window was open.
  • Resume animations in Serrated Scalpel after conversations. This fixes the
    bug where Jock Mahoney or Nobby Charleton would get stuck indefinitely,
    refusing to talk to you.
  • Fixed various user interface glitches in both games.

Stark:

  • Added OpenGL renderer (without shaders).
  • Added TinyGL renderer.
  • Fixed autosave handling.

TwinE:

  • Numerous bugfixes and stability improvements.

Xeen:

  • Fixed crash on startup loading constants from xeen.ccs.
  • Fixed spell selection aborting when characters were switched.
  • Fixed some bad memory accesses.
  • Various sound fixes.
  • Fixed the monster item drop probabilities.

2.5.0

14 Oct 18:07
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2.5.0 "Twenty years ago today..." (2021-10-09)

New games:

  • Added support for Grim Fandango.
  • Added support for The Longest Journey.
  • Added support for Myst 3: Exile.
  • Added support for Little Big Adventure.
  • Added support for Red Comrades 1: Save the Galaxy.
  • Added support for Red Comrades 2: For the Great Justice.
  • Added support for Transylvania.
  • Added support for Crimson Crown.
  • Added support for OO-Topos.
  • Added support for Glulx interactive fiction games.
  • Added support for Lure of the Temptress Konami release.
  • Added support for Private Eye.
  • Added support for Spanish Blue Force.
  • Added support for Spanish Ringworld.
  • Added support for Spanish Amazon: Guardians of Eden.
  • Added support for AGS Games versions 2.5+.
  • Added support for Nightlong: Union City Conspiracy.
  • Added support for The Journeyman Project 2: Buried in Time.
  • Added support for Crusader: No Remorse.
  • Added support for L-ZONE.
  • Added support for Spaceship Warlock.

New ports:

  • The Nintendo DS port got a major rewrite.

General:

  • Switched ScummVM GUI output to UTF-32.
  • Updated the Roland MT-32 emulation code to the Munt project's mt32emu 2.5.1.
  • Updated Dropbox Cloud Storage to use the new Dropbox OAuth workflow.
  • Major extension to the number of supported graphics scalers.
  • Display path to scummvm configuration file in GUI -> Options -> Paths.
  • Added new optional dependency, giflib >= 5.0.0. Used by some version of LBA.
  • Added HiDPI support to the ScummVM GUI.
  • Added command line option --window-size for specifying ScummVM window size,
    applicable only to the OpenGL renderer.
  • Fixed switching to the default graphics mode. This was sometimes not applied
    until restarting ScummVM or starting a game.
  • ScummVM GUI has been fully translated into Korean and Japanese.
  • Added GUI option for enabling and disabling the Discord RPC integration.

ADL:

  • Added support for Mystery House French translation.
  • Added support for several game variants.

AGI:

  • Added support for Russian versions. Input now works.

AGOS:

  • Added support for the Japanese PC-98 version of Elvira 1.

CGE:

  • Added option to use Text To Speech for Soltys.

CGE2:

  • Added option to use Text To Speech for Sfinx.

Cine:

  • Added detection for Future Wars CD version with French translation patch.
  • Added detection for Italian Amiga Operation Stealth.
  • Fixed crash before entering secret base.
  • Fixed space missing in verb line.
  • Fixed vertically overflowing message boxes.

Dreamweb:

  • Rendering fixes for Russian fan translation.

Glk:

  • Fixed savegame issues with several subengines.
  • Fixed memory overrun in Level9 game detector.
  • Added detections for 2020 IF Comp games.
  • Enabled Glulx sub-engine.

Gob:

  • Added support for Bargon Attack Russian translation.
  • Added support for Woodruff Russian translation.

Griffon:

  • Fixed Return to Launcher from The Griffon Legend.
  • Added option to use Text To Speech in The Griffon Legend

Grim:

  • Added support for Brazillian Portuguese Grim Fandango.

Kyra:

  • Added support for the Japanese Sega-CD version of Eye of the Beholder.
  • Added support for the Hebrew fan translation of Legend of Kyrandia.
  • Added support for the Hebrew fan translation of Legend of Kyrandia 2.
  • Added support for the Simplified Chinese version of Legend of Kyrandia 3.
  • Added support for the playable demo of Lands of Lore.

Lure:

  • Fixed fire animation in first room when loading saves.
  • Fixed AdLib support.
  • Fixed MT-32 support.

Pegasus:

  • Added support for DVD/GOG.com release.

Queen:

  • Added support for German Amiga floppy release.

SAGA:

  • Added support for ITE GOG Mac CD v1.1.
  • Added support for ITE PC-98 Japanese.

SCI:

  • Added RGB rendering mode (16/32bpp) for SCI0 - SCI1.1 games, which addresses palette
    issues in screen transitions and avoids mode changes when playing Mac QuickTime videos.
  • Added custom palette mods for SQ3 and LSL2 from the FreeSCI project. When enabled, the mods improve the visuals
    in these two games.
  • Added support for Macintosh version of Gabriel Knight 1.
  • Added support for CD-Audio version of Mixed-Up Mother Goose.
  • Added support for Korean fan translations from the scummkor project: Castle of Dr. Brain,
    EcoQuest 1, Gabriel Knight 1, King's Quest 1, 5, and 6, Laura Bow 2, and Space Quest 4.
  • Added support for Space Quest 4 Update 1.3 by New Rising Sun.
  • Added support for French LSL1VGA.
  • Added support for Hebrew QFG1VGA.
  • Added support for Hebrew GK1.
  • Added support for Russian Longbow.
  • Added support for Russian LSL6.
  • Added support for alternate Russian LSL7.
  • Added support for alternate Polish LSL7 including files packaged with InstallShield.
  • Added support for alternate Russian SQ5.
  • Added support for alternate Russian Torin's Passage.
  • Added support for fan game Soulshade Asylum.
  • SCI1.1 views are now scaled accurately.
  • Fixed sounds not stopping or restarting correctly.
  • Fixed sound issues when restoring SCI0 games.
  • Fixed corruption when "Prefer digital sound effects" was disabled in SCI1 games.
  • Space Quest 4 CD sound effects now match the selected platform.
  • Added option to enable Windows cursors in CD versions of King's Quest 5 and Space Quest 4.
  • Fixed "Girl In The Tower" song not playing at the end of King's Quest 6 CD.
  • Fixed King's Quest 5 Amiga beach error that prevented completing the game.
  • Fixed over 30 script bugs in GK1, HOYLE4, KQ1DEMO, KQ5, KQ6, KQ7, LB1,
    LSL3, PEPPER, PQ3, QFG3, SQ1, SQ4, and SQ6.
  • Unlocked JANE easter egg in Gabriel Knight 1.

SCUMM:

  • Fixed Chinese, Japanese and Korean text display for The Dig and for The Curse of Monkey Island. These fixes
    also include some improvements to the common text display (mainly the formatting of wrapped texts).
  • Fixed display of Chinese, Japanese and Korean pause and restart dialogs.
  • Added support for numerous Korean translations from scummkor project.
  • Added support for Russobit-M versions of Pajama2 and SpyOzone.
  • Fixed speech playback in Akella version of COMI.
  • Added support for Discord and Humble Bundle versions of Indiana Jones and the Fate of Atlantis.
  • Added smooth scrolling for FM-TOWNS versions of games.
  • Added optional trimming to 200 pixels for some FM-TOWNS games, so aspect-ratio correction is possible.
  • Fixed audio distortion in Loom for PC-Engine.
  • Added support for the high resolution font and cursor in the 16-color Macintosh version of Loom.
  • Added support for Japanese Mac version of The Dig.
  • Added partial support for the high resolution fonts and cursor in the
    16-color Macintosh version of Indiana Jones and the Last Crusade.
  • Fixed missing instruments in the m68k Mac versions of Monkey Island 2
    and Indiana Jones and the Fate of Atlantis.
  • Added "Macintosh b/w" render mode for the 16-color Macintosh versions of
    Loom and Indiana Jones and the Last Crusade.
  • Enabled difficulty selection in the version of Monkey Island 2 that was
    included on the LucasArts Mac CD Game Pack II compilation. (It had been
    disabled along with the copy protection.)
  • Repaired clumsy crack in Maniac Mansion (enhanced)'s keypad script.
    This means that the GOG and Steam versions will no longer accept incorrect
    numbers, e.g. for Edna's phone number. (Why are they selling a cracked
    version anyway?!)
  • Added support for Low quality music in Macintosh version of Loom.
  • Improved Digital iMUSE accuracy for Full Throttle and The Curse of Monkey Island. These improvements also fix
    several audio related bugs for both games.
  • Fixed a very old regression in the walk code for Full Throttle which softlocked the game.
  • Improved the accuracy of the walk code for The Dig and The Curse of Monkey Island.
  • Fixed a bug in The Curse of Monkey Island which prevented, during the cannon minigame in Part 1, the destruction
    of one of the three destroyable turrets in the fort.
  • Added animated cigar smoke to the close-up of captain Smirk in the CD
    version of Monkey Island 1. It was present in earlier versions.
  • Restored some missing Lemonhead lines in the English, Italian, German and Spanish CD
    versions as well as the English Macintosh, FM-Towns and Sega CD versions
    of Monkey Island 1.
  • Made the clock tower in Monkey Island 1 behave the same in the CD version
    as in earlier versions, i.e. after examining it you have to leave the
    room and come back again for its description to change.

Tinsel:

  • Enabled the Return to Launcher feature.

Titanic:

  • Fixed crashes when asking bots what I should do.

TsAGE:

  • Added support for uninstalled floppy version.

Stark:

  • Added support for Hungarian translation.

Supernova:

  • Added Italian translation for part 1.

Sword25:

  • Made the extracted version working.
  • Fixed crash when selecting Croatian language.

Ultima:

  • Ultima 4: Added several debugger commands.
  • Ultima 4: Allow Enter key to exit ZStats display.
  • Ultima 8: Fixed several animation bugs for events and objects.
  • Ultima 8: Restored original text for the Spell of Resurrection book.

Xeen:

  • Fixed occasional border corruption during fights.
  • Improvements to cutscenes to better match the original games.
  • Fixes for character selection, deselection, and dismissing to better match original.
  • Added support for Russian version.

AmigaOS port:

  • Added native system file browser feature.
  • R...
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v2.2 Documentation

31 Mar 03:52
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v2.2-docs

DOCS: Fix link to the iOS Libraries