This project aims to clean up and update TinyMap2 features, especially since proper Remaster support has yet to be included in any official TinyMap2 release.
- 1.2.0 - the version you are looking at here (WIP)
- Began rewriting code to be cleaner, more organized and easier to read (still work needing to be done, but trust me when I say this is much nicer than the code originally written in 2009)
- Created github repo
- Began adding support for OGG files
- More things are planned!
- 1.1.4b - A bunch of things that may or may not be a part of 1.1.4, but existed in hacked together private releases:
- Fixed location counting
- "Mission Briefing" action counted as Never
- "Create Unit With Properties" and "Create Unit" actions merged
- Creating 1 unit with Create Unit is now set to 0
- TRIG section stacking (only applicable to consecutive duplicate triggers)
- Updated buildable checking script to be more thorough (can only build buildings if you can have workers)
- Hacked in STRx, CRGB, and Remaster versions
- 1.1.4 - Fixed Edmund Duke (Siege Mode) always being considered unused
- 1.1.3 - Clears unit data for units not actively used on the map (unplaced/unbuildable - such as those used only in death counters)
- 1.1.2 - No longer clears Consume energy cost, now clears Archon Warp and Lurker Aspect energies
- 1.1.1 - Fixed unit energy being set to 50/200, re-built latest sfmpqapi
- 1.1.0 - Added MPQ Block Size to the Options menu, removed Comment actions, removed Preserve Trigger actions
- 1.0.6 - Fixed Mission Briefing WAV counts, fixed Fog of War fix
- 1.0.5 - Fixed Modify Unit Resources removing new resource amount
- 1.0.4 - Fixed player 5-8 race clearing
- 1.0.3 - Fixed Terran Infantry Armor Max Level, fixed Fog of War
- 1.0.2 - Set default WAV compression to highest, fixed armor clearing, fixed seige tank/goliath damage clearing, fixed sprites being set to player 1
- 1.0.1 - Fixed 'Never' bug
- 1.0.0 - Initial Release