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MVP #1

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279 changes: 279 additions & 0 deletions src/dispatcher/mod.rs

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Same thing here, separate the logic from the imports.

@@ -0,0 +1,279 @@
use crate::clear_console;
use crate::ItemId;
use crate::RoomId;
use std::sync::atomic::{AtomicU8, Ordering};

#[derive(Clone, Debug, PartialEq, Eq, Hash)]
pub enum ActionId {
GoToControlRoom,
GoToHall,
GoToToneRoom,
GoToVocalBooth,

SpillBeerOnTheConsole,

PickConsole,
PushRandomButton,
MakeAllFadersUp,
StaringAtTheDeskWithTheDumbFace,

PickImac,
TurnOffImac,
BreakScreenOfImac,
CloseOpenedProToolsSession,
TouchImacDisplayWithFinger,

PickChair,
KickChairFromSoundGuy,
PutLegsOnTheChair,

PickBottle,
MakeHoleInBottleAndGetHigh,
ThrowBottleToTheAssistant,
DrinkFromBottle,

PickDrums,
HitCymbalsRandomly,
ScreamAtTheSnare,

PickGuitarAmp,
TurnVolumeToEleven,
AllButtonsUp,
PressStandBy,

PickMic,
SwearAtTheCleaner,
CaughtForThreeMinutesStraight,
ThrowMicAtTheWall,

SingToTheCureAndCry,
PressRandomNumbersOnAnIntercom,
StaringAtTheDoorForLoongTime,

DropItem,

ExitGame,
}

static MICS_BROKEN: AtomicU8 = AtomicU8::new(0);

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Wondering why you chose to make this static. Probably because you want this to be mutable? Maybe a better option would be lazy_static? But now that I see, maybe it's probably better to create a struct to represent the mic, and inside have functions that mutate that struct. Something like:

struct Mic {
   count: i32,
}

impl Mic {
   fn break_mic() {
   ...
}
}

fn break_mic() {
MICS_BROKEN.fetch_add(1, Ordering::SeqCst).wrapping_add(1);
}
fn get_broken_mics() -> u8 {
MICS_BROKEN.load(Ordering::SeqCst)
}

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Any specific reason why you chose to use AtomicU8 for MICS_BROKEN? Asking because it's always better to go with simpler types.

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Tried to use Cell, faced errors like this might be unsafe. So I decided to end up with any working solution to get thing done, and fix it after feedback

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Sounds good! I do that as well, first start with an ugly solution and then make it look good


static THE_CURE_SINGING_ATTEMPS: AtomicU8 = AtomicU8::new(0);
fn sing_the_cure() {
THE_CURE_SINGING_ATTEMPS
.fetch_add(1, Ordering::SeqCst)
.wrapping_add(1);
}
fn get_the_cure_singing_attemps() -> u8 {
THE_CURE_SINGING_ATTEMPS.load(Ordering::SeqCst)
}

static INTERCOM_OPEN_COUNTER: AtomicU8 = AtomicU8::new(0);
fn open_intercome() {
INTERCOM_OPEN_COUNTER
.fetch_add(1, Ordering::SeqCst)
.wrapping_add(1);
}
fn get_intercome_opened() -> u8 {
INTERCOM_OPEN_COUNTER.load(Ordering::SeqCst)
}

pub fn call_action(
action_id: &ActionId,
current_room: &mut RoomId,
score: &mut i8,
current_item: &mut ItemId,
) {
clear_console();

match action_id {
ActionId::GoToControlRoom => {
*current_room = RoomId::ControlRoom;
println!("You're in the control room");
}
ActionId::GoToToneRoom => {
*current_room = RoomId::ToneRoom;
println!("You're in the tone room");
}
ActionId::GoToHall => {
*current_room = RoomId::Hall;
println!("You're in the hall");
}
ActionId::GoToVocalBooth => {
*current_room = RoomId::VoiceBooth;
println!("You're in the voice booth. It's so scary! No way!!! You're going back");
*current_room = RoomId::ToneRoom;
println!("You're in the tone room");
}
ActionId::SpillBeerOnTheConsole => {
println!("Well... don't do that again");
*score -= 2;
}
ActionId::PickConsole => {
*current_item = ItemId::Console;
}
ActionId::PushRandomButton => {
println!("Wow! That's mixing!");
*score += 1;
}
ActionId::MakeAllFadersUp => {
println!("You're the greatest punk rocker of the universe!");
*score += 2;
}
ActionId::PickMic => {
*current_item = ItemId::Mic;
}
ActionId::PickDrums => {
*current_item = ItemId::Drums;
}
ActionId::PickBottle => {
*current_item = ItemId::BottleOfWatter;
}
ActionId::PickGuitarAmp => {
*current_item = ItemId::GuitarAmp;
}
ActionId::PickChair => {
*current_item = ItemId::ArmChair;
}
ActionId::StaringAtTheDeskWithTheDumbFace => {
println!("Well.. it least you're not hurting anyone");
*score += 1;
}
ActionId::PickImac => {
*current_item = ItemId::Imac;
}
ActionId::TurnOffImac => {
println!("This Little Maneuver's Gonna Cost Us 51 Years");
*score -= 2;
}
ActionId::BreakScreenOfImac => {
println!("And how you wanted to complete the session? Game over, go away");
*score = -127;
std::process::exit(0);
}
ActionId::CloseOpenedProToolsSession => {
println!("This Little Maneuver's Gonna Cost Us 51 Years");
*score -= 1;
}
ActionId::TouchImacDisplayWithFinger => {
println!("And why sound guy is screaming?");
}
ActionId::PressStandBy => {
println!("Ooops, you powered it off. Need help!!");
*score -= 1;
}
ActionId::TurnVolumeToEleven => {
println!("Yeah! It is Marshall!");
*score += 2;
}
ActionId::AllButtonsUp => {
println!("You broke it!");
*score -= 1;
}
ActionId::SwearAtTheCleaner => {
println!("WOW! An album full of hits is done!");
*score = 127;
}
ActionId::CaughtForThreeMinutesStraight => {
println!("Great lyrics!!");
*score += 1;
}
ActionId::HitCymbalsRandomly => {
println!("No one can talk, no one can hear a thing. You're happy???");
*score -= 2;
}
ActionId::ScreamAtTheSnare => {
println!("Wow.. sound like.. some... Pink Floyd?...");
*score += 1;
}
ActionId::SingToTheCureAndCry => {
sing_the_cure();
let done_attemps = get_the_cure_singing_attemps();
match done_attemps {
1 => {
println!("Your band members already want to get rid of you");
}
2 => {
println!("Seriosly, stop it");
}
3 => {
println!("No more The Cure please");
}
_ => {
println!("They kicked you out from the studio. What did you expect?");
*score = -127;
std::process::exit(0);
}
}
*score -= 2;
}
ActionId::PressRandomNumbersOnAnIntercom => {
let intercome_opened = get_intercome_opened();
match intercome_opened {
0 => {
println!("Ha! There was a pizza delivery guy waiting! Nice one!");
*score += 2;
open_intercome();
}
_ => {
println!("Nobody there");
}
}
}
ActionId::StaringAtTheDoorForLoongTime => {
println!("At least you're not hurting anyone");
*score += 1;
}
ActionId::DrinkFromBottle => {
println!("Hydrating!");
*score += 1;
}
ActionId::MakeHoleInBottleAndGetHigh => {
println!("TRUEEE PUNK ROCKER");
*score += 2;
}
ActionId::ThrowBottleToTheAssistant => {
println!("Sound guy doesn't like him anyway");
*score += 1;
}
ActionId::ThrowMicAtTheWall => {
break_mic();
let broken_mics = get_broken_mics();
match broken_mics {
1 => {
println!("You broke it");
}
2 => {
println!("They ain't free!!!'");
}
3 => {
println!("There is only one now");
}
_ => {
println!("You broke the entire studio.");
}
}
*score -= 2;
}
ActionId::KickChairFromSoundGuy => {
println!("Make him moooove!");
*score += 1;
}
ActionId::PutLegsOnTheChair => {
println!("...");
}
ActionId::DropItem => {
*current_item = ItemId::NoItem;
println!("Item dropped");
}
ActionId::ExitGame => {
println!("Bye!");
std::process::exit(0);
}
}
}
118 changes: 118 additions & 0 deletions src/items/mod.rs

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Same thing here, separate the logic from the imports.

@@ -0,0 +1,118 @@
use std::collections::HashMap;

use crate::create_actions;
use crate::ActionId;
use crate::EntityData;

#[derive(Debug, PartialEq, Eq, Hash)]
pub enum ItemId {
Console,
Imac,
ArmChair,
BottleOfWatter,
Drums,
GuitarAmp,
Mic,
NoItem,
}

struct StudioGear {
mix_console: EntityData,
imac: EntityData,
arm_chair: EntityData,
bottle_of_water: EntityData,
drums: EntityData,
guitar_amp: EntityData,
mic: EntityData,
}

fn get_gear() -> StudioGear {
let mix_console: EntityData = EntityData {
title: "Mixing console".to_owned(),
allowed_actions: create_actions(vec![
ActionId::SpillBeerOnTheConsole,
ActionId::PushRandomButton,
ActionId::MakeAllFadersUp,
ActionId::StaringAtTheDeskWithTheDumbFace,
ActionId::DropItem,
]),
};
let imac: EntityData = EntityData {
title: "iMac".to_owned(),
allowed_actions: create_actions(vec![
ActionId::TurnOffImac,
ActionId::BreakScreenOfImac,
ActionId::CloseOpenedProToolsSession,
ActionId::TouchImacDisplayWithFinger,
ActionId::DropItem,
]),
};
let arm_chair: EntityData = EntityData {
title: "Arm chair".to_owned(),
allowed_actions: create_actions(vec![
ActionId::PutLegsOnTheChair,
ActionId::KickChairFromSoundGuy,
ActionId::DropItem,
]),
};
let bottle_of_water = EntityData {
title: "Bottle of watter".to_owned(),
allowed_actions: create_actions(vec![
ActionId::DrinkFromBottle,
ActionId::ThrowBottleToTheAssistant,
ActionId::MakeHoleInBottleAndGetHigh,
ActionId::DropItem,
]),
};
let guitar_amp = EntityData {
title: "Guitar amp".to_owned(),
allowed_actions: create_actions(vec![
ActionId::TurnVolumeToEleven,
ActionId::AllButtonsUp,
ActionId::PressStandBy,
ActionId::DropItem,
]),
};
let drums = EntityData {
title: "Drums".to_owned(),
allowed_actions: create_actions(vec![
ActionId::HitCymbalsRandomly,
ActionId::ScreamAtTheSnare,
ActionId::DropItem,
]),
};
let mic = EntityData {
title: "Mic".to_owned(),
allowed_actions: create_actions(vec![
ActionId::ThrowMicAtTheWall,
ActionId::CaughtForThreeMinutesStraight,
ActionId::SwearAtTheCleaner,
ActionId::DropItem,
]),
};
let studio_gear = StudioGear {
mix_console,
imac,
arm_chair,
bottle_of_water,
guitar_amp,
drums,
mic,
};

studio_gear
}

pub fn get_items() -> HashMap<ItemId, EntityData> {
let studio_gear = get_gear();
let mut gear_map: HashMap<ItemId, EntityData> = HashMap::new();
gear_map.insert(ItemId::Console, studio_gear.mix_console);
gear_map.insert(ItemId::Imac, studio_gear.imac);
gear_map.insert(ItemId::Drums, studio_gear.drums);
gear_map.insert(ItemId::GuitarAmp, studio_gear.guitar_amp);
gear_map.insert(ItemId::ArmChair, studio_gear.arm_chair);
gear_map.insert(ItemId::BottleOfWatter, studio_gear.bottle_of_water);
gear_map.insert(ItemId::Mic, studio_gear.mic);

gear_map
}