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Vita: allow menu control with dpad to fix analog controls
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Original file line number | Diff line number | Diff line change |
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@@ -48,6 +48,7 @@ set(sdl_flags "0") | |
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# Set SDL2 instead of SDL1 | ||
set(SDL2 1) | ||
set(VITA 1) | ||
#set(OPENGL 1) | ||
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set(FLAGS | ||
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,315 @@ | ||
<?xml version="1.0"?> | ||
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<!-- | ||
Video Settings | ||
--> | ||
<video> | ||
<!-- Set Screen Mode: | ||
0 is windowed, | ||
1 is full-screen | ||
2 is full-screen stretched, no borders. (Aspect ratio will be lost. Scanlines will be disabled.) | ||
--> | ||
<mode>1</mode> | ||
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<!-- | ||
Windowed Mode Settings | ||
Scale: Scale or zoom factor for window mode. 1 is original size. | ||
--> | ||
<window> | ||
<scale>2</scale> | ||
</window> | ||
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<!-- | ||
Scanline intensity. | ||
0 = No scanlines | ||
100 = Solid black | ||
A value of 35 looks good on my LCD monitor. | ||
Note that scanlines require a scale factor of 2 or more. | ||
Scanlines do not work in full-screen stretch mode. | ||
Scanlines may result in some borders around the screen in full-screen mode. | ||
--> | ||
<scanlines>0</scanlines> | ||
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<!-- FPS | ||
0 = 30 FPS. Optimized Mode (Slow computers) | ||
1 = 30/60 FPS. Original Game Mode. (The original experience) | ||
2 = 60 FPS. Smooth Mode. (Full 60fps) | ||
--> | ||
<fps>2</fps> | ||
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<!-- Enable FPS Counter --> | ||
<fps_counter>0</fps_counter> | ||
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<!-- Enhanced Widescreen Mode --> | ||
<widescreen>1</widescreen> | ||
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<!-- Higher Internal Resolution. Better Sprite Scaling, but has a performance hit. | ||
Disable for original experience. --> | ||
<hires>0</hires> | ||
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<!-- Open GL Filtering for Scaling. 0 = Nearest Neighbour. 1 = Linear --> | ||
<filtering>0</filtering> | ||
</video> | ||
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<!-- | ||
Sound Settings | ||
--> | ||
<sound> | ||
<!-- Toggle Sound --> | ||
<enable>1</enable> | ||
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<!-- Advertise Sound In Attract Mode --> | ||
<advertise>1</advertise> | ||
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<!-- Preview Sound On Music Selection Screen (Enhancement, Off in original game) --> | ||
<preview>1</preview> | ||
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<!-- OutRun shipped with a corrupt PCM sample ROM. This uses the repaired ROM 'opr-10188.71f' --> | ||
<fix_samples>0</fix_samples> | ||
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<!-- Custom Music: Play a WAV file instead of the inbuilt music --> | ||
<custom_music> | ||
<!-- Magical Sound Shower Replacement --> | ||
<track1 enabled = "0"> | ||
<title>MAGICAL SOUND SHOWER REMIX</title> | ||
<filename>track1.wav</filename> | ||
</track1> | ||
<!-- Passing Breeze Replacement --> | ||
<track2 enabled = "0"> | ||
<title>PASSING BREEZE REMIX</title> | ||
<filename>track2.wav</filename> | ||
</track2> | ||
<!-- Splash Wave Replacement --> | ||
<track3 enabled = "0"> | ||
<title>SPLASH WAVE REMIX</title> | ||
<filename>track3.wav</filename> | ||
</track3> | ||
<track4 enabled = "0"> | ||
<title>LAST WAVE REMIX</title> | ||
<filename>track4.wav</filename> | ||
</track4> | ||
</custom_music> | ||
</sound> | ||
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<!-- | ||
CannonBoard Arduino Based Interface | ||
--> | ||
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<cannonboard enabled = "0"> | ||
<!-- Port Name --> | ||
<port>COM6</port> | ||
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<!-- Baud Rate --> | ||
<baud>57600</baud> | ||
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<!-- Machine Type. 0 = Moving, 1 = Up Cockpit, 2 = Mini --> | ||
<cabinet>0</cabinet> | ||
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<!-- Write Debug Information To Console--> | ||
<debug>1</debug> | ||
</cannonboard> | ||
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<!-- | ||
Controls Settings | ||
There are two high level modes | ||
0 = Standard PC Input (keyboard/joypad/wheel) | ||
1 = Original OutRun Controls (Requires CannonBoard PCB setup) | ||
--> | ||
<controls mode = "1"> | ||
<!-- Gears: | ||
0 = Manual (Click to shift, for normal play) | ||
1 = Manual (Hold to shift, for cabinet play) | ||
2 = Manual (Separate Buttons for High/Low) | ||
3 = Automatic | ||
--> | ||
<gear>0</gear> | ||
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<!-- Use the N'th joystick on the system. --> | ||
<pad_id>0</pad_id> | ||
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<!-- Keyboard Button Configuration. Easiest to configure with inbuilt menu. --> | ||
<keyconfig> | ||
<up>1073741906</up> | ||
<down>1073741905</down> | ||
<left>1073741904</left> | ||
<right>1073741903</right> | ||
<acc>122</acc> | ||
<brake>120</brake> | ||
<gear1>32</gear1> | ||
<gear2>32</gear2> | ||
<start>49</start> | ||
<coin>53</coin> | ||
<menu>286</menu> | ||
<view>304</view> | ||
</keyconfig> | ||
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<!-- Gamepad / Joystick Button Configuration. Easiest to configure with inbuilt menu. --> | ||
<padconfig> | ||
<acc>0</acc> | ||
<brake>1</brake> | ||
<gear1>2</gear1> | ||
<gear2>2</gear2> | ||
<start>3</start> | ||
<coin>4</coin> | ||
<menu>5</menu> | ||
<view>10</view> | ||
</padconfig> | ||
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<!-- Digital Controls: Steering Adjust Speed (1 to 9) --> | ||
<steerspeed>3</steerspeed> | ||
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<!-- Digital Controls: Pedal Adjust Speed (1 to 9) --> | ||
<pedalspeed>4</pedalspeed> | ||
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<!-- Analog Controls | ||
0 = Off | ||
1 = On | ||
2 = Wheel Only | ||
--> | ||
<analog enabled = "2"> | ||
<!-- Select axis for analog controls | ||
You can place the accelerator and the brake on the same axis if your controller | ||
has a split axis setup. | ||
For an XBox 360 Controller, the wheel should be axis 0 and the pedals on axis 2. | ||
--> | ||
<axis> | ||
<wheel>0</wheel> | ||
<accel>2</accel> | ||
<brake>3</brake> | ||
</axis> | ||
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<!-- Analog Wheel Settings --> | ||
<wheel> | ||
<!-- Amount of wheel turning circle to use. | ||
Example: 0 means use the entire wheel (this works best if haptic is enabled) | ||
larger values mean to progressively use less of the wheel turning circle --> | ||
<zone>0</zone> | ||
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<!-- Dead Zone In Centre Of Wheel. Total Wheel Range = 128 | ||
A Dead zone is useful if the centre accuracy of your wheel is poor. | ||
A good Logitech Racing wheel should not need this --> | ||
<dead>0</dead> | ||
</wheel> | ||
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<!-- Analog Pedal Settings --> | ||
<pedals> | ||
<!-- Central Dead Zone: Only used for split axis controls --> | ||
<dead>1</dead> | ||
</pedals> | ||
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<!-- Force Feedback / Haptic Support --> | ||
<haptic enabled = "0"> | ||
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<!-- Make both of the below values negative, | ||
if force feedback is in the wrong direction --> | ||
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<!-- Maximum Force To Apply (0 to 10000) --> | ||
<max_force>8500</max_force> | ||
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<!-- Minimum Force To Apply (0 to max_force) --> | ||
<min_force>7000</min_force> | ||
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<!-- Length of each effect. (1/x seconds) 1/20th suggested. --> | ||
<force_duration>20</force_duration> | ||
</haptic> | ||
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</analog> | ||
</controls> | ||
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<!-- | ||
Game Engine Settings | ||
--> | ||
<engine> | ||
<!-- Game Time: | ||
0 = Easy (80 seconds) | ||
1 = Normal (75 seconds) | ||
2 = Hard (72 seconds) | ||
3 = Very Hard (70 seconds) | ||
4 = Infinite Time | ||
--> | ||
<time>0</time> | ||
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<!-- Traffic Difficulty: | ||
0 = Easy, | ||
1 = Normal, | ||
2 = Hard, | ||
3 = Very Hard | ||
4 = No Traffic | ||
--> | ||
<traffic>1</traffic> | ||
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<!-- Freeplay Mode --> | ||
<freeplay>0</freeplay> | ||
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<!-- The original Japanese release of OutRun featured slightly different | ||
tracks and course ordering. | ||
Requires additional ROM files: | ||
epr-10380.133, epr-10382.118, epr-10381.132, epr-10383.117 | ||
epr-10327.76, epr-10329.58, epr-10328.75, epr-10330.57 | ||
---> | ||
<japanese_tracks>0</japanese_tracks> | ||
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<!-- Swap In Prototype Coconut Beach Track --> | ||
<prototype>0</prototype> | ||
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<!-- Increase the number of allowed level objects. | ||
This fixes the broken arches in Gateway for example. | ||
---> | ||
<levelobjects>1</levelobjects> | ||
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<!-- Use the original random number generator seed to match the setup of | ||
the original game. Disable to use a truly random setup. | ||
This will affect initial traffic patterns in attract mode for example. | ||
--> | ||
<randomgen>1</randomgen> | ||
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<!-- Fix minor bugs present in the original engine. --> | ||
<!-- Tile on music select screen, ms value at checkpoint etc. --> | ||
<fix_bugs>1</fix_bugs> | ||
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<!-- Fixes two timing bugs: | ||
1. The hundredths of seconds lookup table contains 64 values but there should only be 60 values | ||
Therefore it takes 31 frames to decrement 1 second on the countdown timer (it should be 30) | ||
2. Timer counts down 1 complete second AFTER timer reaches zero (it should stop at zero) --> | ||
<fix_timer>0</fix_timer> | ||
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<!-- Use new Attract Mode which demos different viewpoints and has improved | ||
Ferrari AI when driving | ||
--> | ||
<new_attract>1</new_attract> | ||
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<!-- Display debug info that's useful for LayOut track editing --> | ||
<layout_debug>0</layout_debug> | ||
</engine> | ||
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<!-- Settings for Time Trial Mode --> | ||
<time_trial> | ||
<!-- Default Number of Laps (1 - 5) --> | ||
<laps>3</laps> | ||
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<!-- Default Amount of Traffic (0 - 8), where 0 is off --> | ||
<traffic>3</traffic> | ||
</time_trial> | ||
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<!-- Settings for Continuous Mode --> | ||
<continuous> | ||
<!-- Default Amount of Traffic (0 - 8), where 0 is off --> | ||
<traffic>3</traffic> | ||
</continuous> | ||
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<!-- | ||
Use the inbuilt menu system. | ||
You can disable it and edit this config file instead if it makes more sense for your system. | ||
--> | ||
<menu> | ||
<enabled>1</enabled> | ||
<roadspeed>25</roadspeed> | ||
</menu> |
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