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Enigma Vita v1.00

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@rsn8887 rsn8887 released this 14 Mar 06:42
· 33 commits to master since this release

Last Changes:

1.00

  • initial Vita port release based on latest Enigma development version

Overview

This is my Vita port of Enigma, a skill/puzzle game inspired by Oxyd on the Atari ST and Rock'n'Roll on the Amiga.

The object of the game is to uncover pairs of identically colored Oxyd stones. Simple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams, and, most of all, countless hairy puzzles usually block your direct way to the Oxyd stones … If you are new to Enigma, you may want to take a look at a few screenshots or peek at the user manual.

Homepage

Detailed information about the game can be found here:
http://www.nongnu.org/enigma/index.html

Thanks

Thanks to the many developers of the original game, such as the main developers Thomas Bernhardt, Raoul Bourquin, Siegfried Fennig, Martin Hawlisch, Daniel Heck, Ronald Lamprecht, Andreas Lochmann, Petr Machata, Nobby, Nat Pryce, Jacob Scott, Sven Siggelkow, Ralf Westram, and many many others.

The full credits are at http://www.nongnu.org/enigma/credits.html .

Special thanks to Meinolf Schneider / Amekudzi for the original Oxyd games on Atari ST and PC which inspired Enigma.

Vita-exclusive features

  • game controller support: analog joystick mouse controls etc.
  • front and rear touch controls with left/right mouse click gestures
  • complete level data package with pre-calculated preview screenshots for each of the hundreds of levels

Vita Controls

Left stick / front touch / rear touch - analog control of the marble or mouse pointer
Square / single finger tap - left mouse button / use object in inventory or drop it if it cannot be used
Triangle / dual finger tap - right mouse button / cycle through inventory items
Start - bring up in-game menu
Select - destroy marble (removes one life)

Dual finger touch works by holding one finger down and quickly tap with a second finger.

Installation Instructions

  • Install the .vpk
  • Extract the contents of data.zip into ux0:data/

Build Instructions

Enigma needs xerces-c and inet. To prepare compilation:

  • replace "struct" in $VITASDK/arm-vita-eabi/include/netinet/in.h with "inline struct" at the top
  • download or clone my xerces-c repo from here into a folder called xerces
cd xerces
mkdir build
cd build
cmake -DCMAKE_TOOLCHAIN_FILE=$VITASDK/share/vita.toolchain.cmake -Dmutex-manager=nothreads -Dnetwork=OFF -Dsse2=OFF -Dthreads=OFF -DBUILD_SHARED_LIBS=OFF ../xerces-c-3.2.0/

make -j10
make install -j10

You should now have the file

$VITASDK/arm-vita-eabi/lib/libxerces-c.a 

and a whole bunch of header files in

$VITASDK/arm-vita-eabi/include/xercesc/
  • Clone the Enigma repo into a folder called Enigma
mkdir build
cd build
cmake ../Enigma
make enigma.vpk -j10

Changelog

1.00

  • initial Vita port release based on latest Enigma development version