Releases: rsn8887/Adrenaline
Adrenaline 6.7 patched version with sharp-bilinear-simple shader, version 3
Changes in this Version
v3
- really (hopefully) fix occasional PS1 slowdown that required entering and exiting Adrenaline menu to remove
About
This is a patch for TheFlow's Adrenaline v.6.7 for the Vita which adds a new graphics filter option called "Sharp bilinear without scanlines". The new option, when selected by the user, enables the sharp-bilinear-simple shader, which gives sharp pixels with minimum blur and zero pixelwobble regardless of scale factor. It doesn't cause slow-down like "Bilinear" does.
TheFlow has accepted this patch into his official codebase already, see commit # 49eb41a.
This patch is just for anyone who wants to use this new feature before it appears in the next official release of Adrenaline.
Installation
Adrenaline 6.7 must be installed already. To patch your Adrenaline, simply copy the file adrenaline_user.suprx
to ux0:app/PSPEMUCFW/sce_module/
, overwriting the existing file.
In case something goes wrong, the original unpatched file is also provided, renamed to adrenaline_user_original.suprx
Recommended Settings
Smooth graphics have to be ON for the new option "Sharp bilinear without scanlines" to work correctly.
I recommend the following settings with this patch:
Handheld Vita:
Official settings (PS1 Per-Game)
=====
Other settings->Screen Mode: Original
Other settings->Bilinear Filtering: On
Official settings (PSP)
=====
Bilinear Filtering: Off
Adrenaline menu settings
=====
Graphics filtering: Sharp bilinear without scanlines
Smooth graphics: On
Screen Scale X (PSP): 2.000 (or 1.995 if you like it blurry)
Screen Scale Y (PSP): 2.000 (or 1.995 if you like it blurry)
Screen Scale X (PS1): 1.135
Screen Scale Y (PS1): 1.135
VitaTV:
(Vita TV has no official settings for display options)
Adrenaline menu settings
=====
Graphics filtering: Sharp bilinear without scanlines
Smooth graphics: On
Screen Scale X (PSP): 2.000 (or 1.995 if you like it blurry)
Screen Scale Y (PSP): 2.000 (or 1.995 if you like it blurry)
Screen Scale X (PS1): 1.135
Screen Scale Y (PS1): 1.000
Important Note: If you still experience slow-down with these settings, just enter and exit the Adrenaline menu once, and the slow-down should disappear. This issue should now be fixed with this v.3 (hopefully).
Thanks
Thanks to my Patreon supporters:
Andyways,
Count_Duckula,
Matthew Machnee,
Sean Ritzo,
and all other supporters.
Thanks to @TheOfficialFloW for all his great work on the Vita.
Explanation
I noticed some screen tearing and slow-down using the "Bilinear" filter while playing Lomax PS1 in Adrenaline on my VitaTV. All the other filters work, but they look ugly with PS1 games.
I therefore added a new filter called "Sharp bilinear without scanlines"
This new filter enables the sharp-bilinear-simple shader, which gives sharp pixels with minimum blur and zero pixelwobble regardless of scale factor. This new filter setting also has no screen tearing and no slow down with PS1 games. For it to work correctly, "Smooth graphics" have to be turned on.
For more information on this change, see here: https://github.com/TheOfficialFloW/Adrenaline/issues/336
Changelog
v3
- really (hopefully) fix occasional PS1 slowdown that required entering and exiting Adrenaline menu to remove
v2
- fix PS1 slowdown that required entering and exiting Adrenaline menu to remove
v1
- initial patch release
Adrenaline 6.7 patched version with sharp-bilinear-simple shader, version 2
About
This is a patch for TheFlow's Adrenaline v.6.7 for the Vita which adds a new graphics filter option called "Sharp bilinear without scanlines". The new option, when selected by the user, enables the sharp-bilinear-simple shader, which gives sharp pixels with minimum blur and zero pixelwobble regardless of scale factor. It doesn't cause slow-down like "Bilinear" does.
TheFlow has accepted this patch into his official codebase already, see commit # 49eb41a.
This patch is just for anyone who wants to use this new feature before it appears in the next official release of Adrenaline.
Installation
Adrenaline 6.7 must be installed already. To patch your Adrenaline, simply copy the file adrenaline_user.suprx
to ux0:app/PSPEMUCFW/sce_module/
, overwriting the existing file.
In case something goes wrong, the original unpatched file is also provided, renamed to adrenaline_user_original.suprx
Recommended Settings
Smooth graphics have to be ON for the new option "Sharp bilinear without scanlines" to work correctly.
I recommend the following settings with this patch:
Handheld Vita:
Graphics filtering: Sharp bilinear without scanlines
Smooth graphics: On
Screen Scale X (PSP): 2.000 (or 1.995 if you like it blurry)
Screen Scale Y (PSP): 2.000 (or 1.995 if you like it blurry)
Screen Scale X (PS1): 1.135
Screen Scale Y (PS1): 1.135
VitaTV:
Graphics filtering: Sharp bilinear without scanlines
Smooth graphics: On
Screen Scale X (PSP): 2.000 (or 1.995 if you like it blurry)
Screen Scale Y (PSP): 2.000 (or 1.995 if you like it blurry)
Screen Scale X (PS1): 1.185
Screen Scale Y (PS1): 1.000
Note: If you still experience slow-down with these settings, just enter and exit the Adrenaline menu once, and the slow-down should disappear. This issue should now be completely (hopefully) fixed with this v.2.
Thanks
Thanks to my Patreon supporters: Andyways, Count_Duckula, Sean Ritzo, and all other supporters.
Thanks to @TheOfficialFloW for all his great work on the Vita.
Explanation
I noticed some screen tearing and slow-down using the "Bilinear" filter while playing Lomax PS1 in Adrenaline on my VitaTV. All the other filters work, but they look ugly with PS1 games.
I therefore added a new filter called "Sharp bilinear without scanlines"
This new filter enables the sharp-bilinear-simple shader, which gives sharp pixels with minimum blur and zero pixelwobble regardless of scale factor. This new filter setting also has no screen tearing and no slow down with PS1 games. For it to work correctly, "Smooth graphics" have to be turned on.
For more information on this change, see here: https://github.com/TheOfficialFloW/Adrenaline/issues/336
Changelog
v2
- fix PS1 slowdown on 3.68 H-Encore that required entering and exiting Adrenaline menu to remove
v1
- initial patch release
Adrenaline 6.7 patched version with sharp-bilinear-simple shader
About
This is a patch for TheFlow's Adrenaline v.6.7 for the Vita which adds a new graphics filter option called "Sharp bilinear without scanlines". The new option, when selected by the user, enables the sharp-bilinear-simple shader, which gives sharp pixels with minimum blur and zero pixelwobble regardless of scale factor. It doesn't cause slow-down like "Bilinear" does.
TheFlow has accepted this patch into his official codebase already, see commit # 49eb41a.
This patch is just for anyone who wants to use this new feature before it appears in the next official release of Adrenaline.
Installation
Adrenaline 6.7 must be installed already. To patch your Adrenaline, simply copy the file adrenaline_user.suprx
to ux0:app/PSPEMUCFW/sce_module/
, overwriting the existing file.
In case something goes wrong, the original unpatched file is also provided, renamed to adrenaline_user_original.suprx
Recommended Settings
Smooth graphics have to be ON for the new option "Sharp bilinear without scanlines" to work correctly.
I recommend the following settings with this patch:
Handheld Vita:
Graphics filtering: Sharp bilinear without scanlines
Smooth graphics: On
Screen Scale X (PSP): 2.000 (or 1.995 if you like it blurry)
Screen Scale Y (PSP): 2.000 (or 1.995 if you like it blurry)
Screen Scale X (PS1): 1.135
Screen Scale Y (PS1): 1.135
VitaTV:
Graphics filtering: Sharp bilinear without scanlines
Smooth graphics: On
Screen Scale X (PSP): 2.000 (or 1.995 if you like it blurry)
Screen Scale Y (PSP): 2.000 (or 1.995 if you like it blurry)
Screen Scale X (PS1): 1.185
Screen Scale Y (PS1): 1.000 (I had a typo here before that said 1.100, it should be 1.000!)
Important note: If you still experience slow-down with these settings, just enter and exit the Adrenaline menu once, and the slow-down will disappear. This is a well-known issue with Adrenaline, independent of my patch.
Thanks
Thanks to my Patreon supporters: Andyways, Count_Duckula, Sean Ritzo, and all other supporters.
Thanks to @TheOfficialFloW for all his great work on the Vita.
Explanation
I noticed some screen tearing and slow-down using the "Bilinear" filter while playing Lomax PS1 in Adrenaline on my VitaTV. All the other filters work, but they look ugly with PS1 games.
I therefore added a new filter called "Sharp bilinear without scanlines"
This new filter enables the sharp-bilinear-simple shader, which gives sharp pixels with minimum blur and zero pixelwobble regardless of scale factor. This new filter setting also has no screen tearing and no slow down with PS1 games. For it to work correctly, "Smooth graphics" have to be turned on.
For more information on this change, see here: https://github.com/TheOfficialFloW/Adrenaline/issues/336
Adrenaline 6.2 VitaTV PS1 screen size patch v2
About
This is a patch for TheFlow's Adrenaline v.6.2. The patch improves display of PS1 games on VitaTV. It increases the screen size and eliminates the additional black borders on the top and bottom of the screen.
I recommend the following settings to play PS1 games on VitaTV with this patch:
graphics filtering: bilinear
smooth graphics: on
PS1 screen size: normal
This patch only affects the setting PS1 screen size: normal
and PS1 screen size: full
when graphics filtering
is not set to original.
Explanation: Sony's original display mode for PS1 games on VitaTV displays a wrong aspect ratio that is vertically stretched. Adrenaline corrects this by scaling the height down. This patch scales the width up instead. This results in a larger image with no additional black bars on the top and bottom. The aspect ratio is still correct in normal mode.
Thanks
Thanks to my Patreon supporter(s): CountDuckula
Installation
Adrenaline 6.2 must be already installed. To patch your Adrenaline, simply copy the file adrenaline_user.suprx
to ux0:app/PSPEMUCFW/sce_module/
, overwriting the existing file.
Changelog
-
also patch full mode
-
increase the normal screen size for PS1 games on VitaTV. This eliminates the extra black bars on the top and bottom of the screen, keeping the correct aspect ratio.
Adrenaline 6.2 VitaTV PS1 screen size patch
About
This is a patch for TheFlow's Adrenaline v.6.2. The patch improves display of PS1 games on VitaTV. It increases the screen size and eliminates the additional black borders on the top and bottom of the screen.
I recommend the following settings to play PS1 games on VitaTV with this patch:
graphics filtering: bilinear
smooth graphics: on
PS1 screen size: normal
This patch only affects the setting PS1 screen size: normal
when graphics filtering
is not set to original
.
Explanation: Sony's original display mode for PS1 games on VitaTV displays a wrong aspect ratio that is vertically stretched. Adrenaline corrects this by scaling the height down. This patch scales the width up instead. This results in a larger image with no additional black bars on the top and bottom. The aspect ratio is still correct.
Installation
Adrenaline 6.2 must be already installed. To patch your Adrenaline, simply copy the file adrenaline_user.suprx
to ux0:app/PSPEMUCFW/sce_module/
, overwriting the existing file.
Changelog
- increase the normal screen size for PS1 games on VitaTV. This eliminates the extra black bars on the top and bottom of the screen, keeping the correct aspect ratio.