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Project 3: Collaboration and Competition

Introduction

For this project, you will work with the Tennis environment.

Trained Agent

In this environment, two agents control rackets to bounce a ball over a net. If an agent hits the ball over the net, it receives a reward of +0.1. If an agent lets a ball hit the ground or hits the ball out of bounds, it receives a reward of -0.01. Thus, the goal of each agent is to keep the ball in play.

The observation space consists of 8 variables corresponding to the position and velocity of the ball and racket. Each agent receives its own, local observation. Two continuous actions are available, corresponding to movement toward (or away from) the net, and jumping.

The task is episodic, and in order to solve the environment, your agents must get an average score of +0.5 (over 100 consecutive episodes, after taking the maximum over both agents). Specifically,

  • After each episode, we add up the rewards that each agent received (without discounting), to get a score for each agent. This yields 2 (potentially different) scores. We then take the maximum of these 2 scores.
  • This yields a single score for each episode.

The environment is considered solved, when the average (over 100 episodes) of those scores is at least +0.5.

Getting Started

  1. Clone repository

git clone https://github.com/rohbot/drl-collab-compet.git

  1. Install Dependencies

pip install -r requirements.txt

  1. Download the environment from one of the links below.

Training Agent

To start training, run train.py in terminal window:

python train.py

Running Trained Agent

To run trained agent, run play.py in terminal window:

python play.py

Trained model weights are included to see the agent solved the Unity ML Reacher Environment.

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Collaboration Competition Project for Deep Reinforcement Learning Nanodegree

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