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The main task is that the preset removes the green shading and performs a color correction.

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Better look and remove green tint for Star Citizen

The main task is to remove the green cast, apply color correction, and add a little more depth to the flat look. The green cast is one of those things that not all people can see. You can easily test on this website if you are red-green blind. Or check out the test image with a very difficult example. Can you see the gap between the inner ring? Or look at the first screenshot at Maria Hospital.

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We, who see green tones almost 100%, have to correct the image in Star Citizen if the green tint bothers us. And that's exactly what this preset does.

What else does the preset do?

The preset raises the contours and contrasts a bit and provides a more vivid and clear image. Color correction is also applied. Basically, the preset provides a more natural look and natural whites and blacks.

IMPORTANT

If you normally do not notice a green tint and Star Citizen looks normal to you, you should use the Reshade - Better look (green blindness).ini configuration file. Otherwise, the Reshade - Better look.ini configuration file may cause excessive blue shading.

I recommend testing these settings in different environments, such as hangars.

INSTALLATION

To install this package, do the following:

  1. Download the zip file and unzip it
  2. copy the "Bin64" folder from this package to your Star Citizen directory.
  3. replace all existing files when prompted.
  4. Test both presets in different environments

Please note that this package contains some shaders that you may already have installed.

Enjoy your enhanced Star Citizen experience!

SCREENSHOTS

Vanilla -> Reshade

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SHADERS LIST

These shaders are included in the package and are partially used:

  • Clarity.fx
  • FakeHDR.fx
  • Lightroom.fx
  • ReShade.fxh (is needed to compile the shaders)
  • ReShadeUI.fxh (is needed to compile the shaders)
  • Tonemap.fx
  • Tonemap.fxh

-- PD80 (https://github.com/prod80/prod80-ReShade-Repository/tree/master/Shaders)

  • PD80_01B_RT_Correct_Color.fx
  • PD80_03_Filmic_Adaptation.fx
  • PD80_06_Film_Grain.fx

-- qUINT (https://github.com/martymcmodding/qUINT/tree/master/Shaders)

  • qUINT_lightroom.fx
  • qUINT_sharp.fx