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Releases: rednblackgames/gdx-miniaudio

v0.4

26 May 06:54
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  • [BREAK] Remove native logs and forward them to libGDX Logging
  • Update MiniAudio to 0.11.22 [TBD]
  • Update libGDX to 1.12.1
  • Support MASound end callback
  • Allow to disable low latency mode
  • Support chaining multiple data sources gapless
  • Fix iOS native crash when file doesn't exists
  • Workaround AAudio issues, limit this backend to Android >= 12
  • Allow to disable AAudio backend on Android (active by default but may causes random crashes on some devices)
  • Fix Android VFS native memory leaks
  • Bind native Device Notification listeners (allow to detect interruptions or rerouting)
  • Add missing setListenerVelocity binding

v0.3

12 Feb 10:17
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  • Full MiniAudio engine customization
  • Enable full duplex (mic input node)
  • Add Encoder node (save WAV files)
  • Update MiniAudio to 0.11.11
  • Add native log level support
  • Playback/Capture device enumerations
  • Support external storage for Android and iOS

v0.2

25 Jun 12:35
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  • Update miniaudio to latest bug fixes
  • Implement libGDX AssetManager Loader
  • Add channel separator and combiner nodes
  • Add Splitter Node
  • Add Leading silence trim node
  • Improve effects graph bindings (custom channels control, detach nodes, output bus volume control, better names)

v0.1

22 May 11:06
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