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allow point lights to be linked to triggers #1034
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I think this is resolved. But not sure on the usage of setting |
I'd squash those commits into one |
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I will get to this, but I have to be a bit more thorough with things that mess with entities and triggers. |
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fixed conflicts and using getlightfx() as suggested for the spawned check |
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LGTM
Allows light entities to be directly linked to a trigger.
There are a few use cases for this feature, one being that light sources for a sword weapon spawn (eg;volumetric light above the weapon platform) can be hidden when $mutsbitclassic isn't set.
I'm not sure if i've missed anything, but seems to work fine from my testing locally.