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f0plugins

Unit-Generator Plugins (UGens) for SuperCollider

  • Astrocade - sound chip emulation
  • Atari2600 - TIA sound chip emulation
  • AY8910 - sound chip emulation (also AY8910Square)
  • Beep - sound chip emulation
  • MZPokey - another Pokey sound chip emulation
  • Nes2 - APU sound chip emulation (also Nes2DMC, Nes2Noise, Nes2Square and Nes2Triangle)
  • Pokey - Pokey sound chip emulation (also PokeySquare)
  • RedDPCMdecode and RedDPCMencode - plugins for encoding and decoding differential pulse-code modulation signals
  • RedLbyl - look before you leap
  • RedNoise - a really bad pseudo-random noise generator
  • RedPhasor and RedPhasor2 - two phasors that can loop
  • SID6581f - sound chip emulation
  • Slub - for generating CPU spikes
  • SN76489 - sound chip emulation
  • Dbjorklund - euclidean rhythms in demand rate (also Dbjorklund2)
  • Tbjorklund - euclidean rhythms in audio and control rate
  • WavesetRepeater - realtime repeating wavesets
  • Dsieve - simple demand rate sives
  • Tsieve - simple audio and control rate sives

See also https://fredrikolofsson.com/code/sc/#plugins

Binaries

Download these plugins as ready-to-use binaries for macOS, Windows or Linux from here:

https://github.com/redFrik/f0plugins/releases

NOTE: currently the macOS binaries are not signed. I recommend building them yourself (below) or see https://github.com/supercollider/supercollider/wiki/macOS-Signing-and-Notarization


Building

To compile the binaries yourself follow these instructions...

Requirements

  • CMake >= 3.5
  • SuperCollider source code

Building

Clone the project:

git clone https://github.com/redFrik/f0plugins --depth 1
cd f0plugins
mkdir build
cd build

Then, use CMake to configure and build it:

cmake .. -DCMAKE_BUILD_TYPE=Release
cmake --build . --config Release
cmake --build . --config Release --target install

You may want to manually specify the install location in the first step to point it at your SuperCollider extensions directory: add the option -DCMAKE_INSTALL_PREFIX=/path/to/extensions.

It's expected that the SuperCollider repo is cloned at ../supercollider relative to this repo. If it's not: add the option -DSC_PATH=/path/to/sc/source.