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@MikuMikuShaders @octoon @vinyl-project
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ray-cast/README.md

Hi there, I am a SDE.

🏢 Job:Graphics, engine, art.

🛠 Favorite languages:C++ and Hlsl.

💬 Good languages: C++、Hlsl、Glsl、Rust、TypeScript、nodejs、C#(Programming without any language limitations)

📫 Reach me via Email: 2221870259@qq.com

🎨 Side projects:Technical artistGraphics Engine

ReadmeStats-Image

Pinned

  1. ray-mmd ray-mmd Public

    🎨 The project is designed to create a physically-based rendering at mikumikudance.

    HLSL 1.7k 570

  2. AnimatorGo AnimatorGo Public

    🤸🏾‍♀️👗提倡以简单、易用,高质量的物理演算以及渲染质量和性能,为喜爱二次元动画的用户降低视频制作门槛

    464 64

  3. GPUOpen-LibrariesAndSDKs/RadeonRays_SDK GPUOpen-LibrariesAndSDKs/RadeonRays_SDK Public

    Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU

    C++ 1.1k 190

  4. trianglepacker trianglepacker Public

    📄 Triangle packer for light map

    C++ 75 8

  5. UnityVOXFileImport UnityVOXFileImport Public

    🌈 A tool to import a .vox file for Unity's GameObject and Prefab

    C# 156 26

  6. Cubizer Cubizer Public

    ⚡️Create your voxel-style games in unity 2017

    C# 87 10