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Connect4 with Artificial Intelligence

Example of MinMax Algorithm to implement a game.

The project was developed through NetBeans IDE.

Game mode

In this application, the user plays against the computer through the console indicating the turn of the players. I also included color to identify the "X" or "O" in the board.

The game finishes when one of the players made a 4-row, 4-column or 4-diagonal. Enjoy it !

Programming language

// Java 

Author

Raúl González Cruz

Computer Systems Engineering, UDLAP

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Example of MinMax Algorithm to implement a game in Java

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