login page :
your character : level 1, exp: 0 <- start / exp requirement like in doto Atk : 1 Hp : 10 Armor : 1
want to be dual or single? dual +1atk with every level up single +1arm with every level up
can parry/block an attack : parry : reflect damage based on atack of defender, recieve damage based on armor block : stun percentage based on armor of defender, stun damage based on atack
Gold : gold is used to increase armor or weapon dmg or healing potions, you get gold from monsters
monsters:type encounter proportional to level, higher type -> lower number of monsters (number of monsters depend on win streak) Small : Atk 1, Hp 10, Armor 1~2, exp , gold Medium : Atk Large :
Progress will be of Endless tower type (start from a level 1, proceed to the highest level) Level x : x number of waves
Every 5levels : Shop : potions, armor, atk, hp boosts, aoe (cleave, aoe stun) - prices increase exponentially(?) Bank : can store gold here, get interest maybe Save : number of saves limited to a certain value (monsters drop saves) Tele : Should allow revisiting lower levels? Allow it to be bought for a lot of gold(possible grinding, for gold exp saves)
When you die, if you crossed a particular level you can retain the bank : restart? quit?
current roadblocks :
don't know how to store player information (read up on asp files possibly, or if we can have a db on the backend can just query from there) or store Username, pwd combo and link player information to that. Save when player quits the application or clicks on save