Skip to content

raghudevan/Gaem

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

5 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Gaem

login page :

your character : level 1, exp: 0 <- start / exp requirement like in doto Atk : 1 Hp : 10 Armor : 1

want to be dual or single? dual +1atk with every level up single +1arm with every level up

can parry/block an attack : parry : reflect damage based on atack of defender, recieve damage based on armor block : stun percentage based on armor of defender, stun damage based on atack

Gold : gold is used to increase armor or weapon dmg or healing potions, you get gold from monsters

monsters:type encounter proportional to level, higher type -> lower number of monsters (number of monsters depend on win streak) Small : Atk 1, Hp 10, Armor 1~2, exp , gold Medium : Atk Large :

Progress will be of Endless tower type (start from a level 1, proceed to the highest level) Level x : x number of waves

Every 5levels : Shop : potions, armor, atk, hp boosts, aoe (cleave, aoe stun) - prices increase exponentially(?) Bank : can store gold here, get interest maybe Save : number of saves limited to a certain value (monsters drop saves) Tele : Should allow revisiting lower levels? Allow it to be bought for a lot of gold(possible grinding, for gold exp saves)

When you die, if you crossed a particular level you can retain the bank : restart? quit?


current roadblocks :

don't know how to store player information (read up on asp files possibly, or if we can have a db on the backend can just query from there) or store Username, pwd combo and link player information to that. Save when player quits the application or clicks on save

About

Learning HTML, CSS, Javascript : Why not make a game while at it!

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published