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Raax-OG-FN, a universal, internal Fortnite cheat.

If you found this useful, join the Discord and star the project!

THIS IS STILL UNDER DEVELOPMENT, LOTS OF THE CODE IS STILL SCUFFED AND WILL BE CHANGED LATER!

Discord Server | Report an Issue

Release Stars

Video Clip

Clip from me on EZFN: https://streamable.com/e/75g4ic

Clip from Threxo (disc id 695938625979940915) playing in Era tournament. https://cdn.discordapp.com/attachments/1238298241834029107/1238986852934090832/EAR_YOURENY.mp4?ex=664147ed&is=663ff66d&hm=79eab5238897479c3214a83f1950a1d90c7d3844fb6e1194c01ed24de8774541&

Table of Contents

  1. About Raax-OG-FN
  2. How it works
  3. Developers Read Me!
  4. License

About Raax-OG-FN

Out the box, Raax-OG-FN comes with some stand out features that make it the perfect base.

  • Automatic offset and VFT index updating
  • Compile time string encryption (skCrypter)
  • Windows API function hiding (LazyImporter)

How it works

This is quite a complicated question to answer on this project, as it has grown a lot bigger than I anticipated. For now, until I finish writing this readme, you should look at the source on your own. Make sure to take a look at Globals.h and make sure everything matches your specific usage.

Developers Read Me

I know the code base for this project is quite big for a Fortnite cheat, so I've tried to document eveything well in the files, however it still won't be perfect so here are 2 things you NEED to know before you start developing with this source.

Namespaces

There are 3 main namespaces, SDK (you can guess what that is), Actors, Game and Features. Here is the purpose of each:

  • SDK: The SDK
  • Actors: Cached info's on various actors, as well as the loops for them (AFortPawn, AFortPickup etc)
  • Game: Simple functions for drawing menu and ESP, current game frame, screen dimensions etc
  • Features: Now I know alot of people clown for using this the nesting can become annoying, but I think it's important for clarity. If you go to Game/Features you will see it simply contains all things like AFortPawn bone IDs, targetting system, exploits (vehicles, pickups etc etc)

Wrappers

I take advantage of wrappers and abstraction alot here, so most of the time like with K2_Project for example, you will not need to get the canvas and call it, there is a wrapper simply called Project in the SDK namespace. I advise you to go to Game/SDK/SDK/Engine_classes.h and look at all the wrappers at the bottom to avoid redundunt code

Overall

Overall, just explore the project. There is already tons of code using everything how I intended so you can simply follow that style

License

We use the MIT license. For more information, please read the LICENSE file.

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