Optimize geoshader Sprite buffer writes into VertexDomain #929
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Extracted from #905
Adds an optimized code path for writing values into a VertexList. Sprite and other pyglet internals can use this code path.
This code path can only be used by things which exclusively control their VertexList, because they must know every time the VertexList is migrated. This is true for Sprite, since
_vertex_list
is private, and the only way to migrate a Sprite's VertexList is by calling Sprite methods or properties.Makes code changes for experimental geoshader Sprite to use this optimized code path.