Skip to content

Linux kernel build for Archlinux with a patch set by TK-Glitch, Piotr Górski, Hamad Al Marri, Con Kolivas and Alfred Chen.

Notifications You must be signed in to change notification settings

ptr1337/archlinux-kernel-builder

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Linux

Linux kernel build for Archlinux with a patch set by TK-Glitch, Piotr Górski, Hamad Al Marri, Con Kolivas and Alfred Chen.

Version

Linux kernel

  • 5.11.15

Build

Build Linux kernel

git clone https://github.com/kevall474/Linux.git
cd Linux
env _cpu_sched=(1,2,3,4,5 or 6) _compiler=(1 or 2) makepkg -s

Build variables

_cpu_sched

  • Will add a CPU Scheduler if you want :

      1 : MuQSS by Con Kolivas
      2 : BMQ by Alfred Chen
      3 : PDS by Alfred Chen
      4 : CacULE by Hamad Al Marri
      5 : UPDS by TK-Glitch
      6 : CacULE-RDB by Hamad Al Marri
    

Leave this variable empty if you don't want to add a CPU Scheduler.

_compiler

  • Will set compiler to build the kernel :

      1 : GCC
      2 : CLANG+LLVM
    

If not set it will build with GCC by default.

Troubleshooting

The system isn't booting with the compiled kernel used a custom llvm/clang version

  • If you're compiling with llvm-rc or llvm-git be sure to recompile the mesa-* lib32-mesa-* packages against it.
  • Systems with intel/nvidia graphics just need to compile them with env _compiler=(1 or 2) makepkg -s | _compiler=1 ==> GCC _compiler=2 ==> CLANG
  • Systems with AMD graphics need to compile with env _llvm=y _compiler=(1 or 2) makepkg -s | _compiler=1 ==> GCC _compiler=2 ==> CLANG | _llvm=y is optional. It's to enable LLVM by default since ACO is the default shader compiler.
  • After compiling install both packages with sudo pacman -U mesa-.pkg.zst lib32-mesa-.pkg.zst

You will find the following packages here:

CPU Scheduler

MuQSS CPU Scheduler

MuQSS - The Multiple Queue Skiplist Scheduler by Con Kolivas.

MuQSS is a per-cpu runqueue variant of the original BFS scheduler with one 8 level skiplist per runqueue, and fine grained locking for much more scalability.

The goal of the Multiple Queue Skiplist Scheduler, referred to as MuQSS from here on (pronounced mux) is to completely do away with the complex designs of the past for the cpu process scheduler and instead implement one that is very simple in basic design. The main focus of MuQSS is to achieve excellent desktop interactivity and responsiveness without heuristics and tuning knobs that are difficult to understand, impossible to model and predict the effect of, and when tuned to one workload cause massive detriment to another, while still being scalable to many CPUs and processes.

MuQSS is best described as per-cpu multiple runqueue, O(log n) insertion, O(1) lookup, earliest effective virtual deadline first tickless design, loosely based on EEVDF (earliest eligible virtual deadline first) and my previous Staircase Deadline scheduler, and evolved from the single runqueue O(n) BFS scheduler. Each component shall be described in order to understand the significance of, and reasoning for it.

BMQ CPU Scheduler

BitMap Queue CPU scheduler, referred to as BMQ from here on, is an evolution of previous Priority and Deadline based Skiplist multiple queue scheduler(PDS), and inspired by Zircon scheduler. The goal of it is to keep the scheduler code simple, while efficiency and scalable for interactive tasks, such as desktop, movie playback and gaming etc.

BMQ use per CPU run queue design, each CPU(logical) has it's own run queue, each CPU is responsible for scheduling the tasks that are putting into it's run queue.

The run queue is a set of priority queues. Note that these queues are fifo queue for non-rt tasks or priority queue for rt tasks in data structure. See BitMap Queue below for details. BMQ is optimized for non-rt tasks in the fact that most applications are non-rt tasks. No matter the queue is fifo or priority, In each queue is an ordered list of runnable tasks awaiting execution and the data structures are the same. When it is time for a new task to run, the scheduler simply looks the lowest numbered queueue that contains a task, and runs the first task from the head of that queue. And per CPU idle task is also in the run queue, so the scheduler can always find a task to run on from its run queue.

Each task will assigned the same timeslice(default 4ms) when it is picked to start running. Task will be reinserted at the end of the appropriate priority queue when it uses its whole timeslice. When the scheduler selects a new task from the priority queue it sets the CPU's preemption timer for the remainder of the previous timeslice. When that timer fires the scheduler will stop execution on that task, select another task and start over again.

If a task blocks waiting for a shared resource then it's taken out of its priority queue and is placed in a wait queue for the shared resource. When it is unblocked it will be reinserted in the appropriate priority queue of an eligible CPU.

BMQ supports DEADLINE, FIFO, RR, NORMAL, BATCH and IDLE task policy like the mainline CFS scheduler. But BMQ is heavy optimized for non-rt task, that's NORMAL/BATCH/IDLE policy tasks.

PDS CPU Scheduler

Priority and Deadline based Skiplist multiple queue scheduler, referred to as PDS from here on, is developed upon the enhancement patchset VRQ(Variable Run Queue) for BFS(Brain Fuck Scheduler by Con Kolivas). PDS inherits the existing design from VRQ and inspired by the introduction of skiplist data structure to the scheduler by Con Kolivas. However, PDS is different from MuQSS(Multiple Queue Skiplist Scheduler, the successor after BFS) in many ways.

PDS is designed to make the cpu process scheduler code to be simple, but while efficiency and scalable. Be Simple, the scheduler code will be easy to be read and the behavious of scheduler will be easy to predict. Be efficiency, the scheduler shall be well balance the thoughput performance and task interactivity at the same time for different properties the tasks behave. Be scalable, the performance of the scheduler should be in good shape with the glowing of workload or with the growing of the cpu numbers.

PDS is described as a multiple run queues cpu scheduler. Each cpu has its own run queue. A heavry customized skiplist is used as the backend data structure of the cpu run queue. Tasks in run queue is sorted by priority then virtual deadline(simplfy to just deadline from here on). In PDS, balance action among run queues are kept as less as possible to reduce the migration cost. Cpumask data structure is widely used in cpu affinity checking and cpu preemption/ selection to make PDS scalable with increasing cpu number.

CacULE CPU Scheduler

cacule_sched

CacULE is a newer version of Cachy. The CacULE CPU scheduler is based on interactivity score mechanism. The interactivity score is inspired by the ULE scheduler (FreeBSD scheduler).

About CacULE Scheduler

  • Each CPU has its own runqueue.
  • NORMAL runqueue is a linked list of sched_entities (instead of RB-Tree).
  • RT and other runqueues are just the same as the CFS's.
  • Wake up tasks preempt currently running tasks if its interactivity score value is higher.

Update GRUB

sudo grub-mkconfig -o /boot/grub/grub.cfg

Contact info

kevall474@tuta.io if you have any problems or bugs report.

Info

You can refer to this Archlinux page that have lots of useful information to build the kernel and debugging if you have some issues https://wiki.archlinux.org/index.php/Kernel/Traditional_compilation

About

Linux kernel build for Archlinux with a patch set by TK-Glitch, Piotr Górski, Hamad Al Marri, Con Kolivas and Alfred Chen.

Topics

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages