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Real-time Javascript Raytracer

It's just a small toy project. I'd be interested if anybody can make it run faster (I am sure people could). But there are some conditions:

  • The output must remain the same visually.
  • No ugly hacks (i.e. writing in C/C++ and converting to asm.js).
  • No major changes to the raytracing algorithm. I'm interested in the JavaScript performance part.