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Mob Captains

Rare Mob Captains will spawn in your world, dropping illegally enchanted loot!

Overview

Mob Captains of common, uncommon, rare and legendary difficulty will spawn in your world.

The Mob Captains are buffed based on their rarity! Common
+50% Max Health
+2 Armor
+15% Movement Speed
+70% Attack Damage
+3% Knockback Resistance
Uncommon
+90% Max Health
+4 Armor
+25% Movement Speed
+120% Attack Damage
+10% Knockback Resistance
Rare
+180% Max Health
+8 Armor
+40% Movement Speed
+210% Attack Damage
+50% Knockback Resistance
Legendary
+270% Max Health
+15 Armor
+80% Movement Speed
+300% Attack Damage
+100% Knockback Resistance

These Mob Captains will drop items that are enchanted in a way that is not possible in the vanilla game.

You can easily configure the data pack to your liking.

This data pack is inspired by Atomic Stryker's legendary Infernal Mobs mod.

Configure the Pack

Many aspects of this data pack can be configured by simply changing some score values.

You can access a chat based configuration menu while ingame by running the command /function ps-mob:config if you have operator permissions.

Set the scoreboard values of the ps-mob.config scoreboard to your desired values!
Name Default Description
.cool_down 60 The time, in seconds, to stop trying to spawn a captain after successfully spawning one
.spawn_chance 10 The maximum chance, that a mob becomes a Mob Captain, with 1 being 0.1% and 1000 being 100%
.notify_on_spawn 2 What rarity of Mob Captain is announced to chat and with a sound, with 0 being for none, 1 only for legendaries and 4 being for all rarities of Mob Captain
.notify_with_sound 1 If a Mob Captain is announced to chat, a sound to all nearby players will play, with 0 being disabled and 1 being enabled
.should_glow 0 If a Mob Captain's silhouette should show through blocks, with 0 being disabled and 1 being enabled
.exists_for 6000 How long a Mob Captain will not be able to despawn in ticks, so 20 -> 1 Second, 1200 -> 1 Minute, 6000 -> 5 Minutes
.block_area 12000 How long should Mob Captain spawning be stopped within 24 blocks of another Mob Captain spawning in ticks, so 20 -> 1 Second, 1200 -> 1 Minute, 12000 -> 10 Minutes
.beam_on_spawn 1 If Mob Captains should create a particle beam when spawning that shows their location for about 1 second, with 1 being turned on and 0 it being turned off
.weight_common 55 Weight for a Mob Captain being of common rarity
.weight_uncommon 30 Weight for a Mob Captain being of uncommon rarity
.weight_rare 9 Weight for a Mob Captain being of rare rarity
.weight_legendary 1 Weight for a Mob Captain being of legendary rarity

To adjust the loot tables' weights, just modify the values at /data/ps-mob/loot_tables/captains/<rarity>.json.

If you want to alter the items themselves, edit the loot tables at /data/ps-mob/loot_tables/base/<rarity>.json.

Planned Features

  • Add even more items to the loot tables
  • Mob Captains can have different abilities, inspired by Atomic Stryker's Infernal Mobs' enchantments
  • Option to see Mob Captains through walls with a glowing outline

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Rare and strong mobs, dropping illegally enchanted gear

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