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[troika-three-text] IOS Safari Loading Issues #88

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atlmtw opened this issue Nov 21, 2020 · 47 comments
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[troika-three-text] IOS Safari Loading Issues #88

atlmtw opened this issue Nov 21, 2020 · 47 comments

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@atlmtw
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atlmtw commented Nov 21, 2020

Hello!

First off I would like to say that this package has been WAY easier to use than other things in the past. So thank you very much for putting this out!

Anyways I've recently put this on a site I'm still working on and noticed some inconsistencies on mobile. Sometimes everything would load but other times things would be missing or incomplete. Screenshots below.

Would you happen to know what may be going on? Or if I am doing anything wrong?

The big font with "welcome" as the text is an .otf file (restgold.otf)
The small text with "Hi my name is..." as the text is a .ttf file (Raleway-Medium.ttf)
If you need the font files let me know!

Device: IPhone7
IOS: 14.1
Browser: Safari

Package Details:
"three": "^0.122.0",
"troika-three-text": "^0.35.0",
"troika-three-utils": "^0.35.0",

IMG_1509
IMG_1510
IMG_1511
IMG_1512

@atlmtw atlmtw changed the title [troika-three-text] IOS Safari Issues [troika-three-text] IOS Safari Loading Issues Nov 21, 2020
@lojjic
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lojjic commented Nov 23, 2020

Thanks for reporting this! You're not the first to describe issues like this in iOS Safari, but I wasn't able to reproduce it previously. I'll try with your site and hopefully I'll be able to reproduce it.

Are you using it via drei by chance? Or directly?

@atlmtw
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atlmtw commented Nov 23, 2020

Hey @lojjic I'm using this package directly with three.js. And the reason I have three-utils is that I also use your createDerivedMaterial function in some cases.

Thanks for checking on this!

@lojjic
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lojjic commented Nov 30, 2020

I was able to reproduce the issue(s) loading your website on an iPhone 8. I haven't yet had time to start debugging but I just wanted to acknowledge that the bug is reproducible.

@RenaudRohlinger
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@atlmtw @lojjic I had the same issue on safari on a project that was using multiple fonts. The only fix I found was to use a unique font on the whole website for this browser.

@strangerintheq
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+1
multiple fonts per scene = some fonts never apper on iphone X, iphone SE

@lojjic
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lojjic commented Feb 19, 2021

I'm trying to dig into this issue, and I'm having trouble reproducing it now. Same iPhone 8 as before. I can't reproduce it on designsdalena.com anymore, but it's possible that site has changed to no longer use troika-three-text or worked around it in another way.

So I'm trying to create a minimal testcase using multiple fonts, and can't get it to fail:

https://uqgxq.csb.app/

Is anyone else able to reproduce this somewhere that I could use to test/debug?

@atlmtw
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atlmtw commented Feb 19, 2021

Hey @lojjic

To confirm, I did switch to something else. Although I do enjoy the experience of using troika more.

@lojjic
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lojjic commented Feb 22, 2021

@atlmtw Thanks for the confirmation. I don't suppose you have an old version of your site in source control that you'd be able to send me? I'm struggling to reproduce this and yours seemed like a reliable repro.

@amitrajput1992
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amitrajput1992 commented Jun 10, 2021

Hey @lojjic
Any luck with this? I have been seeing this too when >1 fonts are used, on an iPhone (works on iPad and macOS). Weirdly this isn't replicable all the time, happens only 1-2/10 times and only on 1st load. Related to font file downloads maybe?

Btw, love the work 💯

@lojjic
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lojjic commented Jun 10, 2021

@amitrajput1992 No I still haven't been able to construct a reproducible test case. Do you have one I could use?

@amitrajput1992
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amitrajput1992 commented Jun 10, 2021

@lojjic
Try this?
If you open on a desktop, you should see 6 different texts printed with different colors.
I tested this link on a few devices with me and a few on BrowserStack, all show the rendering problem. Refreshing the link a few times makes it work, which is very strange.

This is what I see on BrowserStack. This is on Iphone 8 + Safari v13
Screenshot from 2021-06-10 19-01-09

This one on my iPhone 11 + Safari 14
E81012E6-0B7F-44CE-8E52-03729D73BD28

Could it be something to do with the fact that font files are downloaded in the web-worker? We know safari can be a pain with web workers

@lojjic
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lojjic commented Jun 10, 2021

@amitrajput1992 Thanks, I can indeed replicate the issue on that page. I'll see if I can debug from there and/or replicate it in a minimized local testcase.

We know safari can be a pain with web workers

I've heard others say this too, and the usage of a worker is definitely a plausible culprit, but I haven't been able to find any details about known bugs with workers in Safari. Do you have specifics there you can share?

@amitrajput1992
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amitrajput1992 commented Jun 10, 2021

@lojjic
That sounds good. Let me know if I can help in any way. Meanwhile, I'll keep debugging and try to narrow down the issue on my end too.

I've heard others say this too, and the usage of a worker is definitely a plausible culprit, but I haven't been able to find any details about known bugs with workers in Safari. Do you have specifics there you can share?

I don't know about the exact issues here, partly because I can't find these anywhere (or people don't log these), but this is something that I've noticed while tinkering around. react360 formerly react-vr (abandoned now) used to runs the whole react code inside a web worker and the updates to the main thread were too damn slow. It would easily take a click action anywhere around 300ms to 500ms to propagate to my click listener in the worker thread and often would miss a few clicks too.
I maintain a repo that is a gif renderer for three, tried initially with offscreen canvas but the results were horrible and resulted in a blending of textures on consecutive frames. Moving the whole thing to the main thread improved it drastically.

I feel this could be something to do with the structured clone algorithm that is used when transmitting information from the worker to the main thread. Although I haven't been able to find a solid proof around this limitation on iOS

@lojjic
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lojjic commented Jun 10, 2021

I think I should first focus on these artifacts, which don't always appear but sometimes do:

Image from iOS

In those cases the layout and SDF generation is obviously completing and returning to the main thread, but some of the SDFs appear to have inside/outside fills reversed in places. I can see how that could happen if the path data for those characters is incomplete, like only having half its path segments.

If something is happening during font load where the font's arraybuffer is truncated or corrupted, I think that could possibly result in this observed symptom. Likewise it could also result in totally empty results if truncated at certain places.

I'll investigate that as a possibility (maybe XHR giving a partial arraybuffer response?) but first step is getting this into a reproducible testcase that I can modify and run locally.

@amitrajput1992
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amitrajput1992 commented Jun 11, 2021

That makes sense. arraybuffer corruption could be a culprit here.
I saw another discussion about making this whole process run on the main thread. Is that on the roadmap?

Also, If it helps, I'm using troika using drei with the below versions:
@react-three/fiber: 6.2.3
@react-three/drei: 6.0.1
troika: 0.42.0
three: 0.129.0

@lojjic
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lojjic commented Jun 11, 2021

Running on the main thread is possible, but would result in a pretty crappy experience blocking the main thread for potentially several seconds. That should be a last resort only.

Has your test page changed? It seems like it's only using a single font for all the different text objects now, at least on iOS...? I still see garbled SDFs with that single font sometimes though, which implies this may be exacerbated by multiple fonts but isn't limited to that.

@amitrajput1992
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I did add a fallback for iOS devices to use only a single font for the entire app. This is my production env, so can't have broken things there.
I'll create another example in my staging env and send out a link here asap.

It is troublesome to find out that this is still happening with a single font too 🤦

@lojjic
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lojjic commented Jun 11, 2021

Hmm it actually seems like I can only get the bug to occur with your new single font when connected to Safari devtools, and it's pretty consistently bugged then. Not sure if that gives us any clue or not.

@lojjic
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lojjic commented Jun 15, 2021

Well, a little more progress... I've verified that I'm able to force the same partial glyph artifacts seen above by truncating the path commands for individual glyphs. I haven't yet been able to determine whether that is due to the original font data being incomplete (I think that would cause only one partial glyph, not many, so it seems unlikely), or if something is causing the for-loops to exit early (this seems impossible, but maybe there's some strange JIT bug).

Either way, I'm getting stuck with Safari's USB connection devtools not being able to set breakpoints in the relevant code. @amitrajput1992 Would it be at all possible to get your test app as source files I can build/run locally, so I can try swapping out the troika code to debug?

@amitrajput1992
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@lojjic While I won't be able to share the original app code, let me set up a storybook repo with a similar structure that I use in my production app and add a test render for this. Will send over the link shortly.

@amitrajput1992
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@lojjic
I Have set up a basic repro with a similar structure as my production app here: https://github.com/amitrajput1992/r3f-experiments
I can replicate the same issue with this on my iPhone 11 and on BrowserStack.
Also published the storybook here for easy access https://amitrajput1992.github.io/r3f-experiments

@lojjic
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lojjic commented Jun 15, 2021

@amitrajput1992 Thanks for the testcase! I can replicate it there after fixing the CORS errors loading the fonts from your gmetri site by serving them from the storybook.

However... then my Safari devtools just full-on crashes trying to connect to it! 🤦🤦🤦🤦🤦🤦 So I can't even add console.log statements and see them. This bug really doesn't want to get fixed, huh?

Feeling frustrated; I'll try to come back to this with a fresher mind tomorrow. Let me know if you have any ideas.

@amitrajput1992
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Hey @lojjic, I don't have a mac system with me right now, but I tested this on browserstack with local forwarding. Looks like the sdf data logged inside the web-worker vs main thread is different. It could be due to the serialization-deserialization process between thread communication, but not entirely sure. I'll keep debugging this further.
You can try out crossbrowsertesting if safari dev-tools isn't working for you, they offer a 100min trial which might be helpful.

@munrocket
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munrocket commented Jun 23, 2021

not being able to set breakpoints in the relevant code

Dumb suggestion to throw message from webworker after each line of code and console.log it, since you guys are able to reproduce bug.

Picture on my iPhone 6/11:

@lojjic
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lojjic commented Jun 23, 2021

Dumb suggestion to throw message from webworker after each line of code and console.log it

Not a dumb suggestion at all! And that's exactly what I was trying to do, but Safari's devtools crashes immediately for me when pointing to a local editable instance so I'm not even able to see the console.log output. :(

@amitrajput1992
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Are you trying to open a localhost url in the connected iPhone? How does port forwarding work in this case?

@lojjic
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lojjic commented Jun 23, 2021

Are you trying to open a localhost url in the connected iPhone? How does port forwarding work in this case?

I'm accessing the dev server from the iPhone via local network IP address. I've also tried piping it through https://localhost.run. In both cases Safari devtools crashes as soon as I open it. The page itself renders just fine (though with the bug sometimes.)

@amitrajput1992
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I read on a few blogs that this can happen in 2 scenarios:

  1. when the phone battery is at 100%
  2. when debugging via network and not cable connection

This is a long running thread on similar lines, but no resolution https://developer.apple.com/forums/thread/92290

@munrocket
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but Safari's devtools crashes immediately for me when pointing to a local editable instance so I'm not even able to see the console.log output. :(

It is possible to substitute default console.log function with something like this

console.log = (msg) => document.getElementById("my_ios_console").innerHTML += msg;

but you need to create that div on html page or from JS script

<div id="my_ios_console" style="position: absolute; top:0; left: 0; background: white"></div>

this should show all console messages on main thread

@lojjic
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lojjic commented Jun 23, 2021

Thanks @munrocket, that could work, I'll give it a try.

@atlmtw
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atlmtw commented Aug 3, 2021

Hey All,

Sorry I've been so away from this thread. Idk if this would help with debugging, but the recent Xcode 13 versions (in beta) simulator has been able to run my 3D localhost stuff fine! I ran into the issues y'all talked about before where it kept crashing with earlier versions.

@amitrajput1992
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@lojjic Any luck with this?

@lojjic
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lojjic commented Sep 7, 2021

Any luck with this?

No, unfortunately, I've not been able to devote much time to this recently.

@strangerintheq
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strangerintheq commented Sep 9, 2021

there are any possibility to switch off web workers? just for check

cocor-au-lait added a commit to teardrop-tech/mikuban that referenced this issue Sep 19, 2021
cocor-au-lait added a commit to teardrop-tech/mikuban that referenced this issue Sep 19, 2021
@malulleybovo
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malulleybovo commented Oct 16, 2021

Hello everyone,

I've stumbled upon this same issue in a project (for which I cannot share code unfortunately) and eventually found my way to this issue ticket right here. Since the last update on this was more than a month ago, I decided today to mess with my project's dependency code to hopefully pinpoint what exactly is happening and which lines of code are contributing to this UX disaster.

Before I go any further, I want to highlight that the information and tweak below is not in any way advised, and is shared here purely to help in the search of an actual solution. The information below is NOT a solution. You've been warned.

First. Yes, as mentioned earlier in the discussion, this seems indeed to be the fault of the WebWorker in iOS Safari in specific. Firefox (win10), Chrome (win10), Opera (win10), Safari (macOS big sur), and others do not present this issue and the fonts are properly loaded 100% of the time. Safari (iOS), however, runs into some sort of race condition between multiple WebWorkers (I have not identified if this is completely true nor which async calls are interfering with each other).

Second. This alleged race condition (or whatever it is) is causing the buffer containing the font data being loaded to produce a few NaN values when accessed via readShort function in Troika's Typr dependency. So, is the issue actually in Typr? Perhaps. I'm not certain. However, these few NaN values cascade up the call stack ruining literally everything and finally causing the glyph to show completely wrong.

Third. After pinpointing the exact location I needed (this readShort function in Typr/bin.s), I tweaked with it in quite a few ways to understand what is going on.

        readShort : function(buff, p)
	{
		//if(p>=buff.length) throw "error";
		var a = Typr._bin.t.uint8;
		a[1] = buff[p]; a[0] = buff[p+1];
		return Typr._bin.t.int16[0];
	},

When I simply used a console.log(Typr._bin.t.int16[0]), the application would print a few NaN that should never be (careful trying this out because the entire application may hang printing stuff - this function is called thousands of times depending on the use case). However, as expected, pausing the application anywhere inside this function (with debugger keyword or breakpoint or even accessing the console) causes the value to correct itself and not produce NaN (which led me to believe in a race condition). That means you cannot inspect the issue with a debugger in conventional ways.

Fourth and finally. This is the part I advise against if not for the purpose of finding the actual solution to this problem. Note that I wrote above that if even the console is used inside the readShort function, the NaN disappear. So my ingenious hacker mindset thought the brilliant idea of including this snippet before the return statement of readShort:

if (Number.isNaN(Typr._bin.t.int16[0])) {
    console.log()
}

And it worked! All text now shows fine in iOS Safari as well as all other browsers I tested before. Problem solved~... kinda, in the worst way possible. It turns out that the brief window the application creates to access the console resolves the alleged race condition. And note that it only does so when connected to the console.

In conclusion. This is where I'm at. The terrible workaround works, but I still seek an actual solution to this just as everyone here should too. It turned out that the issue may or may not be in Troika, since it may have been in Typr all along, or even iOS's implementation of WebWorker (who knows). In any case, I hope all this information helps in the investigation and we all see this one through to the end.

Reference call stack:
Typr/bin.js - readShort
Typr/glyf.js - _parseGlyf
Typr/Typr.U.js - _drawGlyf
Typr/Typr.U.js - glyphToPath
Troika/FontParser_Typr.js - (Anonymous) forEachGlyph
Troika/FontParser_Typr.js - wrapFontObj
Troika/FontParser_Typr.js - parse
...Worker stuff

@malulleybovo
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malulleybovo commented Oct 16, 2021

And @lojjic, regarding the troubleshoot with iOS Safari debugging via USB using a MacOS Safari:
I advise trying to disconnect and reconnect to the local network or your phone if MacOS Safari DevTools insists on loading indefinitely or displays a message saying the page crashed or not loading scripts or what not. Either that, or try closing and reopening DevTools a few times. And then refreshing the webpage on the phone obviously. I say this because this happened to me today a few times (pain) and I solved it that way (connecting between MacOS Big Sur and iOS 15.0.1).

@lojjic
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lojjic commented Oct 20, 2021

OMG @malulleybovo I returned from vacation and saw your findings and wow that was a wonderful surprise! 😃 Thank you so much for digging into this.

Just knowing that readShort is producing NaNs is a huge step forward in maybe finally understanding this issue, which as you know I'd been totally stuck on for quite some time. It didn't help that I changed jobs and lost access to the iOS device I was using.

My next question would be can we determine why the Typr._bin.t.int16[0] read is producing a NaN? It seems it must be getting an incorrect value in one of the buffers (either the font's buff or the utility Typr._bin.t.buff), but it would help to know exactly what the buff/uint8/int16 values are at that point in time versus what they should be.

The fact you can insert the console.log() there to avoid the bug is curious. I'm not sure if that indicates a race condition, or perhaps accessing the console takes it out of JIT mode. I'd hope for the former, as that sounds easier to detect and work around.

@malulleybovo
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malulleybovo commented Oct 23, 2021

@lojjic congrats on the job change!

I just did some more digging into this issue right now and I got more interesting and weird news about this. Going back to the readShort code snippet I shared before, I tried peeking on the array values (with shared array buffer) and found the most bizarre thing I've seen in my software engineering career so far.

        readShort : function(buff, p)
	{
		//if(p>=buff.length) throw "error";
		var a = Typr._bin.t.uint8;
		a[1] = buff[p]; a[0] = buff[p+1];
		/***** Right here, I peeked at Typr._bin.t.int16, Typr._bin.t.int8, and Typr._bin.t.uint8 ******/
		return Typr._bin.t.int16[0];
	},

While peeking at the first occurence of NaN in readShort within my application, I found out that buff[p]=255 and buff[p+1]=6 (both valid uint8 values). With that in mind I peeked at the values of Typr._bin.t.uint8 and found it had [6, 255, 0, ...] as expected. Then I peeked at Typr._bin.t.int16 and found the erroneous [NaN, 0, ...] instead of [-250, 0, ...]. Lastly, I peeked at Typr._bin.t.int8 and... it was also wrong... it was [6, NaN, 0, ...] instead of [6, -1, 0, ...].

Typr glyf library uses one shared ArrayBuffer on multiple Arrays of different type (Uint8Array, Int8Array, Int16Array, etc.). This occurrence showed me that in iOS Safari (only), after altering one of these arrays, the values on the others might not get updated immediately. No clue why, but I found a resolved bug report involving ArrayBuffer in iOS Safari in recent history which makes this more believable... proven to be flawed once, may well be proven flawed twice (ref: (https://bugs.webkit.org/show_bug.cgi?id=194268)[https://bugs.webkit.org/show_bug.cgi?id=194268]).

Having uncovered this, I decided to try an alternate implementation of the (uint8,uint8) to int16 conversion. This time using bitwise operations. The code I used is the following:

        readShort : function(buff, p)
	{
		var a = buff[p + 1] + (buff[p] << 8);
		if (a > 0b0111111111111111) {
			a = (~a) + 1;
		}
		a = (a < 0 ? -1 : 1) * (a & 0b1111111111111111);
		return a;
	},

And there you have it. All text with the font now shows correctly always (even without being connected to devtools - refer to my previous comment about the console.log thing to understand this disclaimer) This alternative solution fixed the problem in iOS Safari (tested on iOS 15.0.2), and continues to work in the previous browsers I tested on before just like it did before, such as Chrome v95.0.4638.54 (win10), Firefox v93.0 (win10), Opera v80.0.4170.63 (win10), and MacOS Safari (MacOS Big Sur v11.3.1).

*If anyone can optimize my code snippet above, please feel free~

In the end, it looks to me like this issue is not caused by troika. Troika seems to in fact be suffering the consequences of a deeper issue. So I would personally move this issue to Typr instead. But what do I know... test it out for yourselves and lets argue if this really is the root of the problem. ;)

@lojjic
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lojjic commented Oct 23, 2021

I think @malulleybovo deserves an award or something! 🥳

This is amazing, narrowing it down and coming up with an alternate implementation that avoids the issue! Thank you sooo much!

I'm happy to integrate your readShort solution, as a local override in troika and/or upstream in Typr. We might want alternate implementations for the other readFoo methods too?

It seems like there's something wrong/dangerous with the typed-arrays-sharing-a-buffer pattern in general. It's a pretty curious pattern now that I think about it. It seems like DataView is intended exactly for the purpose of reading various number formats from binary, without any weird value conversion between uints and JS numbers or endianness inconsistencies... I wonder if that would also solve the problem? Something like this maybe? https://gist.github.com/lojjic/94d7b5f5f374598fe0e9761be45ebb2b

@malulleybovo
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Thanks for the compliment @lojjic~ I'm glad I was helpful.

Your proposed solution seemed promising so I just tested it out and guess what, it also works (on all browsers I listed before)!
Using DataView seems like a concise and proper way of implementing this in JS if you ask me. Nice one.

My application depends on Typr's glyf script, which uses Typr's readInt8, readShort, readUshort, and readBytes. Although I've included your full solution for testing purposes, I've only tested it on these functions. And everything works by the looks of it.

For a more in depth look at the effectiveness of this solution, I would test out the other scenarios. But I lack concrete examples to test these on (besides just unit testing).

I believe Typr's readFixed, readF2dot14, readUshorts, readUint64, readASCII, readUnicode, readUTF8, readBytes, and readASCIIArray from bin.js wouldn.t need to be changed since they don't directly use the typed arrays. So only the functions in your gist would need to be altered within Typr. Plus, along with this change, Typr's shared ArrayBuffer and typed arrays will become obsolete.

If more devs can test and give the approval to this, we'll be even more confident in the solution. This is since I do have a limited number of test cases and test devices at my disposal and there's a small chance the test result is biased.

@lojjic
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lojjic commented Oct 24, 2021

Your proposed solution seemed promising so I just tested it out and guess what, it also works (on all browsers I listed before)!
Using DataView seems like a concise and proper way of implementing this in JS if you ask me. Nice one.

Amazing!!! I can hardly believe it. 🎉 🥳

I'll give this some more testing to see if I can validate the other functions, and do a basic performance comparison. Unless something nasty shows up I'll get this integrated asap. I'm pretty confident including this in a troika-three-text release so people can try it out; the community will let us know if any issues crop up with it. Once it's been out in the wild a bit I'll submit it upstream to Typr.

@lojjic
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lojjic commented Oct 24, 2021

Performance seems comparable, even a bit faster in some cases. Extra win! 😄

I've verified the other functions work too. I had to modify the _view helper slightly to handle cases in CFF fonts where Typr passes buff as a plain JS array rather than a Uint8Array.

lojjic added a commit that referenced this issue Oct 24, 2021
See #88. This switches to a private fork of Typr.ts which has an experimental fix for the issue.
@lojjic
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lojjic commented Oct 24, 2021

I've published troika-three-test version 0.43.1-alpha.0 with the DataView fix in it (currently using a private fork of Typr - relevant commit)

Anyone who is able (@amitrajput1992? @strangerintheq? @atlmtw?), I would greatly appreciate testing with this version to verify that it fixes the issue in your specific applications. I will attempt to do the same either with Browserstack or finding an iPhone to borrow. Thanks in advance!

@amitrajput1992
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Hey @lojjic it's good to hear that there's a fix for it. Let me test this quickly and get back to you.

@lojjic
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lojjic commented Nov 10, 2021

@amitrajput1992 Hi, have you had a chance to test the alpha yet? I want to get this released and would love the extra validation. :)

@amitrajput1992
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amitrajput1992 commented Nov 10, 2021

@lojjic Hey, I just got the time to test this out. Looks like it's working now!!

Checkout the changes here: https://amitrajput1992.github.io/r3f-experiments/?path=/story/testers--text-tester

@lojjic
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lojjic commented Nov 14, 2021

I've released version 0.44.0 with the fix for this nasty bug. I'm so happy to finally have this fixed! Thank you everyone for the assistance, and especially @malulleybovo for digging deep where I was unable and finding the root cause. I'm very thankful! 🥳

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