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Merge pull request #867 from GriffinRichards/metatile-labels
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Remove non-existent tilesets from label comments and alphabetize
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GriffinRichards committed Jan 19, 2024
2 parents 8a18664 + 4cfc9ee commit 714bd0a
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Showing 17 changed files with 494 additions and 499 deletions.
2 changes: 1 addition & 1 deletion data-de/event_scripts.s
Expand Up @@ -660,11 +660,11 @@ gStdScripts_End::
.include "data/maps/AbandonedShip_Corridors_1F/text.inc"
.include "data/maps/AbandonedShip_Rooms_1F/text.inc"
.include "data/maps/AbandonedShip_Corridors_B1F/text.inc"
.include "data/maps/AbandonedShip_HiddenFloorCorridors/text.inc"
.include "data/maps/AbandonedShip_Rooms_B1F/text.inc"
.include "data/maps/AbandonedShip_Rooms2_B1F/text.inc"
.include "data/maps/AbandonedShip_Rooms2_1F/text.inc"
.include "data/maps/AbandonedShip_CaptainsOffice/text.inc"
.include "data/maps/AbandonedShip_HiddenFloorCorridors/text.inc"
.include "data/maps/AbandonedShip_HiddenFloorRooms/text.inc"
.include "data/maps/SecretBase_RedCave1/text.inc"
.include "data/maps/InsideOfTruck/text.inc"
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15 changes: 9 additions & 6 deletions data-de/maps/AbandonedShip_Corridors_B1F/text.inc
@@ -1,28 +1,31 @@
AbandonedShip_Corridors_B1F_Text_19856F:: @ 819856F
AbandonedShip_Corridors_B1F_Text_DuncanIntro::
.string "Wenn wir zur See fahren, nehmen wir\n"
.string "MATROSEN immer unsere POKéMON mit.\l"
.string "Wie wäre es mit einem schnellen Kampf?$"

AbandonedShip_Corridors_B1F_Text_1985C5:: @ 81985C5
AbandonedShip_Corridors_B1F_Text_DuncanDefeat::
.string "Huups, da bin ich abgesoffen.$"

AbandonedShip_Corridors_B1F_Text_1985D7:: @ 81985D7
AbandonedShip_Corridors_B1F_Text_DuncanPostBattle::
.string "Der Schiffsrumpf liegt tief unter der\n"
.string "Wasserlinie.\p"
.string "Wenn ein POKéMON wissen würde, wie\n"
.string "man taucht, würden wir Fortschritte\l"
.string "machen.$"

AbandonedShip_Corridors_B1F_Text_19864A:: @ 819864A
AbandonedShip_Corridors_B1F_Text_YayItsAShip::
.string "Jahaa!\n"
.string "Ein Schiff!$"

AbandonedShip_Corridors_B1F_Text_19865C:: @ 819865C
AbandonedShip_Corridors_B1F_Text_DoorIsLocked::
.string "Die Tür ist verschlossen.\p"
.string "“LAGER” steht auf dem Schild.$"

AbandonedShip_Corridors_B1F_Text_198692:: @ 8198692
AbandonedShip_Corridors_B1F_Text_InsertedStorageKey::
.string "{PLAYER} steckt den SCHLÜSSEL zum\n"
.string "LAGER ins Schlüsselloch und dreht ihn.\p"
.string "Der SCHLÜSSEL ist schwergängig, aber\n"
.string "das Schloss lässt sich öffnen.$"

AbandonedShip_Text_TheDoorIsOpen::
.string "Die Tür ist offen.$"
24 changes: 21 additions & 3 deletions data-de/maps/AbandonedShip_HiddenFloorCorridors/text.inc
@@ -1,3 +1,21 @@
AbandonedShip_Corridors_B1F_Text_1986EC:: @ 81986EC
AbandonedShip_HiddenFloorCorridors_Text_1986EC:: @ 81986EC
.string "Die Tür ist offen.$"
AbandonedShip_HiddenFloorCorridors_Text_Rm1DoorIsLocked::
.string "Die Tür ist verschlossen.\p"
.string "“K. 1” steht auf der Tür.$"

AbandonedShip_HiddenFloorCorridors_Text_Rm2DoorIsLocked::
.string "Die Tür ist verschlossen.\p"
.string "“K. 2” steht auf der Tür.$"

AbandonedShip_HiddenFloorCorridors_Text_Rm4DoorIsLocked::
.string "Die Tür ist verschlossen.\p"
.string "“K. 4” steht auf der Tür.$"

AbandonedShip_HiddenFloorCorridors_Text_Rm6DoorIsLocked::
.string "Die Tür ist verschlossen.\p"
.string "“K. 6” steht auf der Tür.$"

AbandonedShip_HiddenFloorCorridors_Text_InsertedKey::
.string "{PLAYER} steckt den SCHLÜSSEL ins\n"
.string "Schloss und dreht ihn um.\p"
.string "Der SCHLÜSSEL ist schwergängig, aber\n"
.string "die Tür öffnet sich.$"
38 changes: 3 additions & 35 deletions data-de/maps/AbandonedShip_HiddenFloorRooms/text.inc
@@ -1,35 +1,3 @@
AbandonedShip_HiddenFloorCorridors_Text_198DC0:: @ 8198DC0
.string "Die Tür ist verschlossen.\p"
.string "“K. 1” steht auf der Tür.$"

AbandonedShip_HiddenFloorCorridors_Text_198DF4:: @ 8198DF4
.string "Die Tür ist verschlossen.\p"
.string "“K. 2” steht auf der Tür.$"

AbandonedShip_HiddenFloorCorridors_Text_198E28:: @ 8198E28
.string "Die Tür ist verschlossen.\p"
.string "“K. 4” steht auf der Tür.$"

AbandonedShip_HiddenFloorCorridors_Text_198E5C:: @ 8198E5C
.string "Die Tür ist verschlossen.\p"
.string "“K. 6” steht auf der Tür.$"

AbandonedShip_HiddenFloorCorridors_Text_198E90:: @ 8198E90
.string "{PLAYER} steckt den SCHLÜSSEL ins\n"
.string "Schloss und dreht ihn um.\p"
.string "Der SCHLÜSSEL ist schwergängig, aber\n"
.string "die Tür öffnet sich.$"

AbandonedShip_HiddenFloorRooms_Text_198EE2:: @ 8198EE2
.string "Es ist hell und glänzend!\n"
.string "Aber es ist trotzdem nur Müll...$"

UnknownString_8198F10: @ 8198F10
.string "In der Wand ist eine kleine Einkerbung.$"

UnknownString_8198F34: @ 8198F34
.string "In der Wand ist eine kleine Einkerbung.\p"
.string "Möchtest du GEHEIMPOWER einsetzen?$"

UnknownString_8198F6E: @ 8198F6E
.string "Eine kleine Höhle wird sichtbar.$"
AbandonedShip_HiddenFloorRooms_Text_BrightShinyTrash::
.string "Es ist hell und glänzend!\n"
.string "Aber es ist trotzdem nur Müll...$"
12 changes: 11 additions & 1 deletion data-de/maps/SecretBase_RedCave1/text.inc
@@ -1,3 +1,13 @@
SecretBase_RedCave1_Text_198F89:: @ 8198F89
SecretBase_Text_SmallIndentInWall:
.string "In der Wand ist eine kleine Einkerbung.$"

SecretBase_Text_IndentUseSecretPower:
.string "In der Wand ist eine kleine Einkerbung.\p"
.string "Möchtest du GEHEIMPOWER einsetzen?$"

SecretBase_Text_DiscoveredSmallCavern:
.string "Eine kleine Höhle wird sichtbar.$"

SecretBase_Text_WantToMakeYourSecretBaseHere::
.string "Möchtest du hier deine GEHEIMBASIS\n"
.string "einrichten?$"
2 changes: 1 addition & 1 deletion data/event_scripts.s
Expand Up @@ -660,11 +660,11 @@ gStdScripts_End::
.include "data/maps/AbandonedShip_Corridors_1F/text.inc"
.include "data/maps/AbandonedShip_Rooms_1F/text.inc"
.include "data/maps/AbandonedShip_Corridors_B1F/text.inc"
.include "data/maps/AbandonedShip_HiddenFloorCorridors/text.inc"
.include "data/maps/AbandonedShip_Rooms_B1F/text.inc"
.include "data/maps/AbandonedShip_Rooms2_B1F/text.inc"
.include "data/maps/AbandonedShip_Rooms2_1F/text.inc"
.include "data/maps/AbandonedShip_CaptainsOffice/text.inc"
.include "data/maps/AbandonedShip_HiddenFloorCorridors/text.inc"
.include "data/maps/AbandonedShip_HiddenFloorRooms/text.inc"
.include "data/maps/SecretBase_RedCave1/text.inc"
.include "data/maps/InsideOfTruck/text.inc"
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6 changes: 3 additions & 3 deletions data/maps/AbandonedShip_Corridors_B1F/map.json
Expand Up @@ -21,7 +21,7 @@
"movement_range_y": 1,
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "AbandonedShip_Corridors_B1F_EventScript_15E9CA",
"script": "AbandonedShip_Corridors_B1F_EventScript_TuberM",
"flag": "0"
},
{
Expand All @@ -34,7 +34,7 @@
"movement_range_y": 0,
"trainer_type": "TRAINER_TYPE_NORMAL",
"trainer_sight_or_berry_tree_id": "4",
"script": "AbandonedShip_Corridors_B1F_EventScript_15EA1E",
"script": "AbandonedShip_Corridors_B1F_EventScript_Duncan",
"flag": "0"
}
],
Expand Down Expand Up @@ -104,7 +104,7 @@
"y": 4,
"elevation": 3,
"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
"script": "AbandonedShip_Corridors_B1F_EventScript_15E9D3"
"script": "AbandonedShip_Corridors_B1F_EventScript_StorageRoomDoor"
}
]
}
50 changes: 25 additions & 25 deletions data/maps/AbandonedShip_Corridors_B1F/scripts.inc
@@ -1,55 +1,55 @@
AbandonedShip_Corridors_B1F_MapScripts:: @ 815E98F
map_script MAP_SCRIPT_ON_RESUME, AbandonedShip_Corridors_B1F_MapScript1_15E99A
map_script MAP_SCRIPT_ON_LOAD, AbandonedShip_Corridors_B1F_MapScript1_15E9A3
AbandonedShip_Corridors_B1F_MapScripts::
map_script MAP_SCRIPT_ON_RESUME, AbandonedShip_Corridors_B1F_OnResume
map_script MAP_SCRIPT_ON_LOAD, AbandonedShip_Corridors_B1F_OnLoad
.byte 0

AbandonedShip_Corridors_B1F_MapScript1_15E99A:: @ 815E99A
AbandonedShip_Corridors_B1F_OnResume::
setdivewarp MAP_ABANDONED_SHIP_UNDERWATER1, 255, 5, 4
end

AbandonedShip_Corridors_B1F_MapScript1_15E9A3:: @ 815E9A3
call_if_unset FLAG_USED_STORAGE_KEY, AbandonedShip_Corridors_B1F_EventScript_15E9B6
call_if_set FLAG_USED_STORAGE_KEY, AbandonedShip_Corridors_B1F_EventScript_15E9C0
AbandonedShip_Corridors_B1F_OnLoad::
call_if_unset FLAG_USED_STORAGE_KEY, AbandonedShip_Corridors_B1F_EventScript_LockStorageRoom
call_if_set FLAG_USED_STORAGE_KEY, AbandonedShip_Corridors_B1F_EventScript_UnlockStorageRoom
end

AbandonedShip_Corridors_B1F_EventScript_15E9B6:: @ 815E9B6
setmetatile 11, 4, METATILE_InsideShip_InTactDoor0_Bottom, 1
AbandonedShip_Corridors_B1F_EventScript_LockStorageRoom::
setmetatile 11, 4, METATILE_Facility_IntactDoor_Bottom_Locked, TRUE
return

AbandonedShip_Corridors_B1F_EventScript_15E9C0:: @ 815E9C0
setmetatile 11, 4, METATILE_InsideShip_InTactDoor1_Bottom, 1
AbandonedShip_Corridors_B1F_EventScript_UnlockStorageRoom::
setmetatile 11, 4, METATILE_Facility_IntactDoor_Bottom_Unlocked, TRUE
return

AbandonedShip_Corridors_B1F_EventScript_15E9CA:: @ 815E9CA
msgbox AbandonedShip_Corridors_B1F_Text_19864A, MSGBOX_NPC
AbandonedShip_Corridors_B1F_EventScript_TuberM::
msgbox AbandonedShip_Corridors_B1F_Text_YayItsAShip, MSGBOX_NPC
end

AbandonedShip_Corridors_B1F_EventScript_15E9D3:: @ 815E9D3
AbandonedShip_Corridors_B1F_EventScript_StorageRoomDoor::
lockall
goto_if_set FLAG_USED_STORAGE_KEY, AbandonedShip_Corridors_B1F_EventScript_15EA14
goto_if_set FLAG_USED_STORAGE_KEY, AbandonedShip_Corridors_B1F_EventScript_DoorIsUnlocked
checkitem ITEM_STORAGE_KEY, 1
compare VAR_RESULT, 0
goto_if_eq AbandonedShip_Corridors_B1F_EventScript_15EA0A
msgbox AbandonedShip_Corridors_B1F_Text_198692, MSGBOX_DEFAULT
goto_if_eq AbandonedShip_Corridors_B1F_EventScript_DoorIsLocked
msgbox AbandonedShip_Corridors_B1F_Text_InsertedStorageKey, MSGBOX_DEFAULT
playse SE_PIN
removeitem ITEM_STORAGE_KEY, 1
setflag FLAG_USED_STORAGE_KEY
call AbandonedShip_Corridors_B1F_EventScript_15E9C0
call AbandonedShip_Corridors_B1F_EventScript_UnlockStorageRoom
special DrawWholeMapView
releaseall
end

AbandonedShip_Corridors_B1F_EventScript_15EA0A:: @ 815EA0A
msgbox AbandonedShip_Corridors_B1F_Text_19865C, MSGBOX_DEFAULT
AbandonedShip_Corridors_B1F_EventScript_DoorIsLocked::
msgbox AbandonedShip_Corridors_B1F_Text_DoorIsLocked, MSGBOX_DEFAULT
releaseall
end

AbandonedShip_Corridors_B1F_EventScript_15EA14:: @ 815EA14
msgbox AbandonedShip_Corridors_B1F_Text_1986EC, MSGBOX_DEFAULT
AbandonedShip_Corridors_B1F_EventScript_DoorIsUnlocked::
msgbox AbandonedShip_Text_TheDoorIsOpen, MSGBOX_DEFAULT
releaseall
end

AbandonedShip_Corridors_B1F_EventScript_15EA1E:: @ 815EA1E
trainerbattle_single TRAINER_DUNCAN, AbandonedShip_Corridors_B1F_Text_19856F, AbandonedShip_Corridors_B1F_Text_1985C5
msgbox AbandonedShip_Corridors_B1F_Text_1985D7, MSGBOX_AUTOCLOSE
AbandonedShip_Corridors_B1F_EventScript_Duncan::
trainerbattle_single TRAINER_DUNCAN, AbandonedShip_Corridors_B1F_Text_DuncanIntro, AbandonedShip_Corridors_B1F_Text_DuncanDefeat
msgbox AbandonedShip_Corridors_B1F_Text_DuncanPostBattle, MSGBOX_AUTOCLOSE
end
15 changes: 8 additions & 7 deletions data/maps/AbandonedShip_Corridors_B1F/text.inc
@@ -1,29 +1,30 @@
AbandonedShip_Corridors_B1F_Text_19856F:: @ 819856F
AbandonedShip_Corridors_B1F_Text_DuncanIntro::
.string "When we go out to sea, we SAILORS\n"
.string "always bring our POKéMON.\l"
.string "How about a quick battle?$"

AbandonedShip_Corridors_B1F_Text_1985C5:: @ 81985C5
AbandonedShip_Corridors_B1F_Text_DuncanDefeat::
.string "Whoops, I'm sunk!$"

AbandonedShip_Corridors_B1F_Text_1985D7:: @ 81985D7
AbandonedShip_Corridors_B1F_Text_DuncanPostBattle::
.string "The ship's bottom has sunk into the\n"
.string "depths.\p"
.string "If a POKéMON knew how to go underwater,\n"
.string "we might make some progress...$"

AbandonedShip_Corridors_B1F_Text_19864A:: @ 819864A
AbandonedShip_Corridors_B1F_Text_YayItsAShip::
.string "Yay!\n"
.string "It's a ship!$"

AbandonedShip_Corridors_B1F_Text_19865C:: @ 819865C
AbandonedShip_Corridors_B1F_Text_DoorIsLocked::
.string "The door is locked.\p"
.string "“STORAGE” is painted on the door.$"

AbandonedShip_Corridors_B1F_Text_198692:: @ 8198692
AbandonedShip_Corridors_B1F_Text_InsertedStorageKey::
.string "{PLAYER} inserted and turned the\n"
.string "STORAGE KEY.\p"
.string "The inserted KEY stuck fast, but the\n"
.string "door opened.$"

AbandonedShip_Corridors_B1F_Text_1986EC:: @ 81986EC
AbandonedShip_Text_TheDoorIsOpen::
.string "The door is open.$"
8 changes: 4 additions & 4 deletions data/maps/AbandonedShip_HiddenFloorCorridors/map.json
Expand Up @@ -63,31 +63,31 @@
"y": 8,
"elevation": 3,
"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
"script": "AbandonedShip_HiddenFloorCorridors_EventScript_15EBF3"
"script": "AbandonedShip_HiddenFloorCorridors_EventScript_Room1Door"
},
{
"type": "sign",
"x": 6,
"y": 8,
"elevation": 3,
"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
"script": "AbandonedShip_HiddenFloorCorridors_EventScript_15EC2A"
"script": "AbandonedShip_HiddenFloorCorridors_EventScript_Room2Door"
},
{
"type": "sign",
"x": 3,
"y": 4,
"elevation": 0,
"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
"script": "AbandonedShip_HiddenFloorCorridors_EventScript_15EC61"
"script": "AbandonedShip_HiddenFloorCorridors_EventScript_Room4Door"
},
{
"type": "sign",
"x": 9,
"y": 4,
"elevation": 0,
"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
"script": "AbandonedShip_HiddenFloorCorridors_EventScript_15EC98"
"script": "AbandonedShip_HiddenFloorCorridors_EventScript_Room6Door"
}
]
}

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