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Use MEGA_PUNCH constant in explosion animation routine (#434)
* Use MEGA_PUNCH constant in explosion animation routine * Add AnimationType constants and assert --------- Co-authored-by: vulcandth <vulcandth@gmail.com>
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; AnimationTypePointerTable indexes (see engine/battle/animations.asm) | ||
const_def 1 | ||
const ANIMATIONTYPE_SHAKE_SCREEN_VERTICALLY ; 1 | ||
const ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_HEAVY ; 2 | ||
const ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_SLOW ; 3 | ||
const ANIMATIONTYPE_BLINK_ENEMY_MON_SPRITE ; 4 | ||
const ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_LIGHT ; 5 | ||
const ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_SLOW_2 ; 6 |
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