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v6 Resources

Milton Candelero edited this page Apr 18, 2022 · 6 revisions

Here is the place where we put plugins that are completely up-to-date with v6. This does not mean that things from V5 Resources & Plugins dont work, but we cannot guarantee them.

Main site

A new documentation site that contains the main API + community plugin is https://api.pixijs.io/

Tutorials

Improvement for stage tree

  • oixi2 Componentized development, OText('anchor=0.5', 'Hello Oixi2!')

Guides

Tools

Tweens & Animation

Game inputs

Text & Input

Vector Graphics

Tool integration

Camera and transforms

3D Objects

Performance

User interface (UI)

Filters and Shaders

  • @pixi/filters, big collection of filters
  • @pixi/picture, adds BlendFilter - powerful extension that can emulate hard blendModes like OVERLAY, also allows to mask any other filter and use backdrop in your shader

Integration with platforms and frameworks

Other plugins

  • @pixi/layers, Layer-based rendering, saves a lot of time for 2d games with multiple layers (nickname, character, shadows). Required for lighting plugins!
  • pixi-heaven, Dark-Light tint, One-color tint, Polygon Packing with texturePacker, Mesh texture trim support.
  • @pixi/tilemap, fast low-level helper for tilemaps, standard and isometry. Faster than collection of sprites, a bit faster than PIXI.Graphics, avoids spritesheet edge artifacts. Want 30000 tiles on screen? OK. Want a million? Just spawn multiple tilemaps.

Community

  • PixiJS Slack - ask someone, its by invitation. The only place that has all PixiJS core team
  • Forum
  • Discord channel in WebGL/WebGPU server. Join #pixi-js and have fun!