v8.0.0-rc.5
Pre-release
Pre-release
ℹ️ INFO
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💾 Download
Development Build:
Production Build:
Documentation:
- https://pixijs.download/v8.0.0-rc.5/docs/index.html
- Note: Documentation is still a WIP
Changed
🔥 Breaking
-
Breaking: smarter geometry attributes by @GoodBoyDigital in #10118
- This PR renamed
shaderLocation
tolocation
Old:
const geometry = new Geometry({ attributes: { aPosition: { buffer:[-100, -50, 100, -50, 0, 100], shaderLocation:0, format: 'float32x2', }, aColor: { buffer:[1, 0, 0, 0, 1, 0, 0, 0, 1], shaderLocation:1, format: 'float32x3', } }, })
New:
const geometry = new Geometry({ attributes: { aPosition: { buffer:[-100, -50, 100, -50, 0, 100], location:0, format: 'float32x2', }, aColor: { buffer:[1, 0, 0, 0, 1, 0, 0, 0, 1], location:1, format: 'float32x3', } }, })
- This PR renamed
🎁 Added
- Feat: allow devs to add
#version 300 es
to shaders by @GoodBoyDigital in #10110 - Feat: add ability to set width/height of Container together by @Zyie in #10116
- Feat: add Filter.from by @Zyie in #10127
🐛 Fixed
- Fix: add State to Mesh constructor by @Zyie in #10121
- Fix: support for unsafe eval nad std40 uniform buffers by @GoodBoyDigital in #10124
- Fix: Culler not accurately culling objects by @Zyie in #10123
- Fix: alpha on complex graphics / mesh by @GoodBoyDigital in #10130